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Throw Error objects instead of strings

See original GitHub issue

The problem

I noticed that there are several places where you throw a string. It’s considered best practice to only throw Error objects. When listening to an ondata event, it’s really unexpected to have a variable called err that is a string instead of an Error object.

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:11 (7 by maintainers)

github_iconTop GitHub Comments

101arrowzcommented, May 12, 2021

I’ve managed to implement errors with codes in a very lightweight fashion; it’s even smaller than before. I will publish this in v0.7.0, hopefully in a few days.

101arrowzcommented, May 6, 2021

In TypeScript, there is an enum type that compiles to pure numbers. So it could be done like in lower level languages:

enum InflateError {

try {
} catch (e) {
  if (e == InflateError.InvalidDistance) {
    // handle

On reconsideration maybe it’s best just to use the system you suggested. I’ll look into implementing this for v0.7.0.

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