Fragment shader failed to compile
See original GitHub issueUpon running, I receive the following error message:
Compiling Vertex Shader...
Compiling Fragment Shader...
Fragment shader failed to compile with the following errors:
ERROR: 0:66: error(#132) Syntax error: "=" parse error
ERROR: error(#273) 1 compilation errors. No code generated
Traceback (most recent call last):
File "ray_marcher_demo.py", line 253, in <module>
program = shader.compile(camera)
File "shader.py", line 73, in compile
program = self.compile_program(v_shader, f_shader)
File "shader.py", line 106, in compile_program
fragment_shader = self.compile_shader(fragment_source, GL_FRAGMENT_SHADER)
File "shader.py", line 92, in compile_shader
raise ValueError, 'Shader compilation failed'
ValueError: Shader compilation failed
No idea if i’m doing something wrong here, (still relatively new to coding and GitHub), although I haven’t altered the file in any way, and have all the required dependencies, but thought i would bring it up anyway.
Issue Analytics
- State:
- Created 5 years ago
- Comments:9 (3 by maintainers)
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I get the same error, just running the script after cloning from github:
receiving the same issue when trying to run this script unmodified on python2 and python3 on MacOS Mojave