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[Suggestion] Include "Unlocked %" per achievement in semi-static resource

See original GitHub issue

In-game there is a percentage for each achievement stating the percentage of players that have unlocked that achievement, shown below: image

Could this added to the achievements semi-static resource?

e.g.

{
    "achievements": {
        "tntgames": {
            "one_time": {
                "NO_YOU": {
                    "points": 5,
                    "name": "No You",
                    "description": "Tag a player 15 times in one round of TNT Tag and have them die",
                    "rarity": 0.003
                }
            }
        }
    }
}

I’m not sure how this value is stored server side, but the only issue I can see from my end value is this value is likely re-calculated more often than the current semi-static data.

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

9reactions
ConnorLinfootcommented, Jun 18, 2020

We’ve added these percentages to the achievements endpoint and they will be included when possible to one time achievements, they will not be included for legacy achievements.

The fields added are gamePercentUnlocked and globalPercentUnlocked 😄

1reaction
mdashlwcommented, Jun 4, 2020

Doesn’t really fit into /resources/achivements. This data is not static like every thing in achievements resource, and needs to be calculated. Possibly a new endpoint could be introdued: /achivements that returns static data from resource + “rarity”

Read more comments on GitHub >

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