[Suggestion] Include "Unlocked %" per achievement in semi-static resource
See original GitHub issueIn-game there is a percentage for each achievement stating the percentage of players that have unlocked that achievement, shown below:
Could this added to the achievements semi-static resource?
e.g.
{
"achievements": {
"tntgames": {
"one_time": {
"NO_YOU": {
"points": 5,
"name": "No You",
"description": "Tag a player 15 times in one round of TNT Tag and have them die",
"rarity": 0.003
}
}
}
}
}
I’m not sure how this value is stored server side, but the only issue I can see from my end value is this value is likely re-calculated more often than the current semi-static data.
Issue Analytics
- State:
- Created 3 years ago
- Comments:5 (3 by maintainers)
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We’ve added these percentages to the achievements endpoint and they will be included when possible to one time achievements, they will not be included for legacy achievements.
The fields added are
gamePercentUnlocked
andglobalPercentUnlocked
😄Doesn’t really fit into /resources/achivements. This data is not static like every thing in achievements resource, and needs to be calculated. Possibly a new endpoint could be introdued: /achivements that returns static data from resource + “rarity”