Bad distortion in several projects
See original GitHub issueConfiguration
Wolvic version: 0.9.4 Wolvic build ID: 741e5072 (AC 63.0.0)
Hardware: Oculus Quest 2
Steps to Reproduce
- Visit and enter VR in any of the following sites:
- https://spiderman.webvr.link/
- https://aframe.io/examples/showcase/helloworld/
- https://mixedreality.mozilla.org/hello-webxr/
Current Behavior
There is a bad distortion, especially notable when rolling head left and right (instead of turning left/right or looking up/down)
Expected Behavior
There should be a comfortable VR experience
Possible Solution
I wonder if Wolvic is providing the proper projection matrices.
Or these projects could have a bug. Spiderman seems to be based on A-Frame, although Hello WebXR looks unrelated to A-Frame (I may be mistaken)
Context
Error Logs and Stack Traces
Issue Analytics
- State:
- Created 2 years ago
- Reactions:2
- Comments:6 (4 by maintainers)
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My IPD slider is set to the smallest setting, and yeah, middle setting seems fine.
That’s a little bit confusing, shouldn’t WebXR receive projection and view matrices? Trying to fix the problem by detecting IPD seems like a hack. Although if I wanted to know IPD I’d wonder if I could look at the two view/eye matrices, inverse one and multiply by the other, and examine that.
What is your IPD slider set to? For some reason only the middle setting seems to display WebXR experiences without distortion. I was also trying to figure this out in Firefox Reality but I can’t seem to find any way of detecting where the slider is set to so I can compensate for it.