How to destroy instance?
See original GitHub issueI notice issue, if I use click
trigger, then hit Return button - tootip doesn’t destroyed 😦
Issue Analytics
- State:
- Created 6 years ago
- Comments:18 (9 by maintainers)
Top Results From Across the Web
instance_destroy
The above code will destroy the instance running the code without calling the Destroy Event if the instance is outside the room bounds....
Read more >Create and destroy class instance through class method
1- There is no way to actually destroy an object in javascript, but using delete , we could remove a reference from an...
Read more >Scripting API: Object.Destroy - Unity - Manual
Removes a GameObject, component or asset. The object obj is destroyed immediately after the current Update loop, or t seconds from now if...
Read more >How to destroy an object in Python? - Tutorialspoint
Using d = destructor("Destroyed"), first create an object for the student class. Now, the same object is referenced by both d and d1...
Read more >JavaScript Destroy Object - Linux Hint
An object can be destroyed in JavaScript by using the delete operator to delete a specific object property or manually destroying the whole...
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
https://www.webpackbin.com/bins/-Ks9CUyJ1wLiluCpkScf
now it’s working, will be added in the next update (when component destroyed => Tippy will be destroyed automatically)
you need to pass also ‘popper’ to the destroy method.
instance.tippy.destroy(instance.tippy.getPopperElement(instance.tippy.selector))
https://www.webpackbin.com/bins/-Ks0Zp9khhhcTFqPFfYz
should be done automatically, I’ll add it in the next version.