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MapRenderer: map variants and dynamic object removal

See original GitHub issue

In KMST 1.2.140, the 19th anniversary map 993200000 is covered in clouds. There appears to be several versions of this map, referenced by the 4 miniMap entries: canvas along with canvas[1-3]. Is there client side data to determine which objects should be rendered on the map for each version of the map? If so, it would be a great feature if MapRenderer can render each of the 4 variants separately.

If the data does not exist, would it be possible to enable a way to click and remove objects dynamically while the user is in MapRenderer?

Issue Analytics

  • State:closed
  • Created a year ago
  • Comments:13 (10 by maintainers)

github_iconTop GitHub Comments

3reactions
Kagamiacommented, Apr 15, 2022

looks like it is controlled by some quest state, and the clouds are enabled by tags.

plan to add command to show/hide all objects by tag, too lazy to design an UI window for it.

2reactions
Kagamiacommented, Apr 17, 2022

VS2022 (17.1.4) from my side, that could be a difference? (with newer version of roslyn)

checked build pipeline, it also use vs2022 as default build tool.

CoreCompile:
  C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /nowarn:1701,1702 /fullpaths /nostdlib+ /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\mscorlib.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /debug:pdbonly /filealign:512 /optimize+ /out:obj\Release\CharaSimResource.dll /resource:obj\Release\CharaSimResource.Resource.resources /target:library /utf8output /langversion:7.3 Properties\AssemblyInfo.cs Resource.Designer.cs
  CompilerServer: server - server processed compilation - 3b39bafe-5a4e-456f-9918-e6425eae1eae

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