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[BUG] Does not work on Godot 3 unless UnityNamedPipe is used

See original GitHub issue

Describe the bug DiscordRpcClient fails to connect in Godot normally without using UnityNamedPipe

Log output:

INFO: Attempting a new connection
INFO: RPC Connection Started
TRCE: ============================
TRCE: Assembly:             DiscordRPC, Version=1.0.150.0, Culture=neutral, PublicKeyToken=null
TRCE: Enqueue Command: DiscordRPC.RPC.Commands.PresenceCommand
TRCE: Pipe:                 DiscordRPC.IO.ManagedNamedPipeClient
TRCE: Platform:             Microsoft Windows NT 6.2.9200.0
TRCE: applicationID:        752376874339926187
TRCE: targetPipe:           -1
TRCE: POLL_RATE:            1000
TRCE: _maxRtQueueSize:      512
TRCE: _maxRxQueueSize:      0
TRCE: ============================
TRCE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient
TRCE: ManagedNamedPipeClient.Connection(-1)
TRCE: Connection Attempt 0 ()
INFO: Attempting to connect to discord-ipc-0
ERR : Failed connection to discord-ipc-0. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 1 ()
INFO: Attempting to connect to discord-ipc-1
ERR : Failed connection to discord-ipc-1. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 2 ()
INFO: Attempting to connect to discord-ipc-2
ERR : Failed connection to discord-ipc-2. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 3 ()
INFO: Attempting to connect to discord-ipc-3
ERR : Failed connection to discord-ipc-3. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 4 ()
INFO: Attempting to connect to discord-ipc-4
ERR : Failed connection to discord-ipc-4. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 5 ()
INFO: Attempting to connect to discord-ipc-5
ERR : Failed connection to discord-ipc-5. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 6 ()
INFO: Attempting to connect to discord-ipc-6
ERR : Failed connection to discord-ipc-6. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 7 ()
INFO: Attempting to connect to discord-ipc-7
ERR : Failed connection to discord-ipc-7. The operation has timed out.
WARN: Tried to close a already closed pipe.
TRCE: Done. Result: True
TRCE: Skipping sandbox connection.
TRCE: Connection Attempt 8 ()
INFO: Attempting to connect to discord-ipc-8
ERR : Failed connection to discord-ipc-8. Thread was being aborted.
WARN: Tried to close a already closed pipe.
ERR : Unhandled Exception: System.Threading.ThreadAbortException
ERR : Thread was being aborted.
ERR :   at DiscordRPC.IO.ManagedNamedPipeClient.AttemptConnection (System.Int32 pipe, System.Boolean isSandbox) [0x00168] in <be27f5d1995a470d9db1a68b5833f77c>:0 
  at DiscordRPC.IO.ManagedNamedPipeClient.Connect (System.Int32 pipe) [0x00059] in <be27f5d1995a470d9db1a68b5833f77c>:0 
  at DiscordRPC.RPC.RpcConnection.MainLoop () [0x001ee] in <be27f5d1995a470d9db1a68b5833f77c>:0

To Reproduce Steps to reproduce the behavior:

  1. Create an empty Node2D Scene
  2. Attach a C# script
  3. Initialize DiscordRpcClient somewhere in the script

Desktop (please complete the following information):

  • OS: Windows 10 2004
  • Framework: .NET Framework 4.7.2
  • Version: 1.0.150

Additional context Godot 3.2.3 Mono RC; Haven’t tried in 3.2.2 but I think its the same case.

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:7 (2 by maintainers)

github_iconTop GitHub Comments

1reaction
GitMuslimcommented, Sep 23, 2022

lol nice

1reaction
Lacheecommented, Sep 7, 2020

Hmm this might be a Mono Bug. So it works fine when using the UnityNamedPipe and the native dll with it? If so, then it might be wise to rename that class to MonoNamedPipe instead.

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