Part tolerances may change in immortality system
See original GitHub issueDesign question - aren’t part tolerances variable between parts? (e.g. compare an engine to a service bay)
LT-45 engine crashTolerance = 7 vs. 1.25m Service Bay crashTolerance = 14 vs. Materials Bay crashTolerance = 6
This code seems to set 9 gees for everything.
I think it’s somewhat okay to do it this way as an intermediate solution but should be acknowledged that the tolerances may need to be reinstated at some later development stage. With many structural parts players use for impact shielding their landers, I’d say generally this increases the game difficulty significantly.
Issue Analytics
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- Created 5 years ago
- Comments:5 (5 by maintainers)
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you can access to the part definition trough
part.partInfoProtoparts don’t contain crashTolerance values IIRC
I’d maybe suspect they are using a Deserializer, maybe even the Unity one even though I have no idea what its internal format it (it’s not unlikely it’s similar to how config nodes serialize)