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Part tolerances may change in immortality system

See original GitHub issue

Design question - aren’t part tolerances variable between parts? (e.g. compare an engine to a service bay) LT-45 engine crashTolerance = 7 vs. 1.25m Service Bay crashTolerance = 14 vs. Materials Bay crashTolerance = 6

This code seems to set 9 gees for everything.

https://github.com/LunaMultiplayer/LunaMultiplayer/blob/142c0d38d0ed168e48232235c4c6e914243ab75d/LmpClient/Extensions/PartExtension.cs#L53

I think it’s somewhat okay to do it this way as an intermediate solution but should be acknowledged that the tolerances may need to be reinstated at some later development stage. With many structural parts players use for impact shielding their landers, I’d say generally this increases the game difficulty significantly.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:5 (5 by maintainers)

github_iconTop GitHub Comments

1reaction
gavazquezcommented, Oct 11, 2018

you can access to the part definition trough part.partInfo

Protoparts don’t contain crashTolerance values IIRC

0reactions
thygrrrcommented, Oct 11, 2018

I’d maybe suspect they are using a Deserializer, maybe even the Unity one even though I have no idea what its internal format it (it’s not unlikely it’s similar to how config nodes serialize)

Read more comments on GitHub >

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