Error: Requested OpenGL version 4.3, got version 4.1
See original GitHub issueHi! I’m new to graphics programming and I am learning OpenGL. Thank you for this repo. I am learning a lot.
For most of the examples I get this error on my MacBook because Apple dropped support for OpenGL 4.3. I’m hoping there is a way around this or do I have to buy a non mac computer?
[LWJGL] GLFW_VERSION_UNAVAILABLE error Description : Requested OpenGL version 4.3, got version 4.1
I’m slowly going through each example. Tried running examples in raytracing.tutorial
package and I get that error.
Issue Analytics
- State:
- Created 2 years ago
- Comments:5 (2 by maintainers)
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Double check to see if you actually need 4.3 and that you’re importing the wrong classes for no reason.
The OpenGL 4.1 limitation is not imposed by the hardware, but merely by Apple not having developed an OpenGL > 4.1 driver. If you switch to Windows via Bootcamp (on the same hardware) then you should be fine using whatever OpenGL version your actual hardware supports. See also: https://www.reddit.com/r/opengl/comments/bfogyt/apple_and_opengl_45/