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Is this considered/going to be considered?

I think it’s the fastest way of getting LWJGL3 to be used by other projects without the current LWJGL2 hassle of generating POMs separated from the main build. It can be used to compile without ant at all, or it can be mixed.

I started adding support and got the kotlin plugin to compile all the sources, but got confused about the Generator.kt

If you’re not planning on adding this, please close as wont fix so I don’t spend any more time on it 😄

Issue Analytics

  • State:open
  • Created 9 years ago
  • Comments:71 (20 by maintainers)

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1reaction
TheMrMilchmanncommented, Nov 26, 2018

I have already experimented with porting the build process to Gradle in the past and had a look at it again quite recently. I might publish my progress later this week to give you an idea of what it could look like.

However, one issue that’s stopping me from cleanly transitioning to Gradle remains: There are circular dependencies between templates of some modules (e.g. OpenGL and OpenCL). While it is possible to compile all templates together this eliminates some of Gradle’s benefits and I’d rather see those circular dependencies removed (if this is reasonable without too much duplication).

0reactions
elect86commented, Nov 17, 2021

I pushed another commit, the whole linux workflow can be considered complete now

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