Dockerizing the Project
See original GitHub issueI’m Opening this issue to track the progress on dockerizing the project! Think how cool would be running the server doing
docker run -d \
-p 55901:55901 55902:55902 55903:55903 44405:44405 55980:55980 \
-e DB_DSN="postgres://localhost:5432/user@password/db" \
openmu/openmu:latest
Benefits:
- Immutable deployments that works all the time
- Portability - Runs on clouds, local, windows, mac, linux in the same way
- Scalability, scale the server to multiple instances behind a loadbalancer with 1 command
- Easy customisation!
I’d love to contribute to this!
I’ve never run a C# application before, but i’m glad to learn about it since i’m willing to contribute to the project going further.
I’m a golang developer btw 😄
Issue Analytics
- State:
- Created 4 years ago
- Reactions:1
- Comments:44 (21 by maintainers)
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@sven-n Yes! using directly the port 55901 works perfectly!! Wow, absolutely impressed 👍
I wish to be the first going production with this! I’m currently hosting a 97d to the public I’d love to use this backend for it!
Also, I was wondering if I could ever be able to slim down a season6 (removing skills, characters) etc… to get closer to have a 97d gameplay, I would just keep the events, maps and some set 😄
Anyway, do you think is it something that can be fixed the connection between connect server and game server?
I managed to create an azure pipeline which builds and pushes an image for the newest master branch to docker hub. Here is the link: https://hub.docker.com/r/munique/openmu