[Feature] Reset System
See original GitHub issueI open this issue to track the reset system progress Branch feature/reset_system
Checklist:
- Add
Resetas StatAttribute - Add
ResetStatAttributeto all characters definition - Add ResetAction
- Add ResetCommand
- Add Reset NPC Leo the helper in Lorencia (130, 126) it can be disabled setting false to IsEnabled property in ResetCharacterAction.cs
Nice to have:
- Option for a required item and quantity (like SCF files)
- Configurable points after N quantity of resets (250 points up to 20 reset, 350 up to 30, etc…)
Any ideas are welcome!
Issue Analytics
- State:
- Created 3 years ago
- Reactions:5
- Comments:8 (7 by maintainers)
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Okay, nice 👍🏻 I‘ll check it out hopefully tomorrow. Quite busy these days 🙈
i think this is ready to go as version 1 of reset system…
This introduce a new Strategy Plugin
ICustomNpcTalkHandlerPlugin.csand one implementation of it inResetCharacterNpcPlugin.cs. Later inTalkNpcAction.csafter call for generic plugin handler (line: 62), if none handled the event, looks for more specific handler by npc Number. This is how i implemented the custom talk handler forLeo the 'reset' helpernpc in Lorencia.PD: reset system is disabled by default so the custom talk handler does not handle the event.