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setClockOffset (when player loading) it looks no effects.

See original GitHub issue

Have you read the FAQ and checked for duplicate open issues?: yes What version of Shaka Player are you using?: latest Can you reproduce the issue with our latest release version?: yes Can you reproduce the issue with the latest code from master?: yes Are you using the demo app or your own custom app?: custom app If custom app, can you reproduce the issue using our demo app?: can not try in demo app. What browser and OS are you using?: windows10 What are the manifest and license server URIs?:

What did you do? when playing multiple tile (divide from one large video), sequential play button delay. I’ve add first loading stream, add setClockOffset = some value (ms) .

What did you expect to happen? make sync with each tile.

What actually happened? offset value to over 1000, it doesn’t effects on MPD presentation.

When , What time , Where I call setClockOffset ? it makes effects.

Thanks.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:6 (3 by maintainers)

github_iconTop GitHub Comments

2reactions
TheModMakercommented, Jan 2, 2019

The only method called setClockOffset is on PresentationTimeline, which shouldn’t really be used by the app. You shouldn’t call this method at all, it is called automatically during manifest loading. This is used to ensure the server and the app have the same clock times.

Are you talking about playing one MPD file that has multiple parts, or loading multiple MPD files?

2reactions
chrisfillmorecommented, Jan 2, 2019

Are you using multiple instances of shaka.Player to play this video?

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