question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

4.27.0 on Windows fails with error C4668: 'WINAPI_PARTITION_GAMES' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'

See original GitHub issue

Output of the ue4-docker info command:

ue4-docker version:         0.0.88 (latest available version is 0.0.88)
Operating system:           Windows Server 2019 Standard Evaluation Version 1809 (Build 17763.2114)
Docker daemon version:      20.10.6
NVIDIA Docker supported:    No
Maximum image size:         400GB
Available disk space:       789.61 GiB
Total system memory:        63.92 GiB physical, 73.42 GiB virtual
Number of processors:       12 physical, 24 logical

Additional details:

  • Are you accessing the network through a proxy server? No

Hello, I am having issues building the newest UE 4.27 using the latest ue4-docker (0.0.88). At first I thought it was due to the custom UE version we use in the company, but I have also tried to build the not customized version from epic and the issue persists. Building the engine using the ue4 build-target UE4Editor works on both native OS and windows containers. Linux image builds just fine. Previous UE images build just fine. Older ue4-docker versions (tested 0.0.77 and 0.0.86) have the same issue. I am able to reproduce the issue on any windows server machine by running:

ue4-docker build custom:"4.27" -repo="git@github.com:EpicGames/UnrealEngine.git" -branch="4.27" --visual-studio 2019 --exclude debug --exclude templates --exclude ddc
[ue4-docker build] COMMAND-LINE INVOCATION:
[ue4-docker build] ['ue4-docker', 'custom:4.27', '-repo=git@github.com:EpicGames/UnrealEngine.git', '-branch=4.27', '--visual-studio', '2019', '--exclude', 'debug', '--exclude', 'templates', '--exclude', 'ddc']

[ue4-docker build] UNREAL ENGINE VERSION SETTINGS:
[ue4-docker build] Custom build:  Yes
[ue4-docker build] Custom name:   4.27
[ue4-docker build] Repository:    git@github.com:EpicGames/UnrealEngine.git
[ue4-docker build] Branch/tag:    4.27

[ue4-docker build] ADVANCED CONFIGURATION OPTIONS:
[ue4-docker build] buildgraph_args: " -set:VS2019=true"
[ue4-docker build] excluded_components: {"ddc": true, "debug": true, "templates": true}

[ue4-docker build] WINDOWS CONTAINER SETTINGS
[ue4-docker build] Isolation mode:               process
[ue4-docker build] Base OS image tag:            ltsc2019
[ue4-docker build] Host OS:                      Windows Server 2019 Standard Evaluation Version 1809 (Build 17763.2114)
[ue4-docker build] Memory limit:                 No limit
[ue4-docker build] Detected max image size:      400GB
[ue4-docker build] Visual Studio:                2019
[ue4-docker build] Directory to copy DLLs from:  C:\Windows\System32

[ue4-docker build] GENERAL SETTINGS
[ue4-docker build] Excluding the following Engine components:
[ue4-docker build] - Debug symbols
[ue4-docker build] - Derived Data Cache (DDC)
[ue4-docker build] - Template projects and samples
[ue4-docker build] Not building the ue4-source image, no Git credentials required.

[ue4-docker build] Image "adamrehn/ue4-build-prerequisites:ltsc2019-vs2019" exists and rebuild not requested, skipping build.

[ue4-docker build] Image "adamrehn/ue4-source:4.27-ltsc2019-vs2019" exists and rebuild not requested, skipping build.

[ue4-docker build] Building image "adamrehn/ue4-engine:4.27-ltsc2019-vs2019"...
Sending build context to Docker daemon  3.072kB
Step 1/8 : ARG NAMESPACE
Step 2/8 : ARG TAG
Step 3/8 : ARG PREREQS_TAG
Step 4/8 : FROM ${NAMESPACE}/ue4-source:${TAG}-${PREREQS_TAG}
 ---> 7f4bcdefd16b
Step 5/8 : RUN GenerateProjectFiles.bat && echo. && echo.RUN directive complete. Docker will now commit the filesystem layer to disk. && echo.Note that for large filesystem layers this can take quite some time. && echo.Performing filesystem layer commit... && echo.
 ---> Using cache
 ---> 732cdcb289e5
Step 6/8 : RUN .\Engine\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex && echo. && echo.RUN directive complete. Docker will now commit the filesystem layer to disk. && echo.Note that for large filesystem layers this can take quite some time. && echo.Performing filesystem layer commit... && echo.
 ---> Running in 65437974a158
Using 'git status' to determine working set for adaptive non-unity build (C:\UnrealEngine).
Creating makefile for UE4Editor (no existing makefile)
Creating makefile for UnrealHeaderTool (no existing makefile)
Building 48 actions with 24 processes...
  [1/48] Default.rc2
  [2/48] BuildSettings.cpp
  [3/48] UnrealHeaderTool-BuildSettings.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.exp
  [4/48] UnrealHeaderTool-BuildSettings.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\UnrealHeaderTool-BuildSettings.suppressed.exp
  [5/48] Module.TraceLog.cpp
  [6/48] UnrealHeaderTool-TraceLog.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.exp
  [7/48] UnrealHeaderTool-TraceLog.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\TraceLog\UnrealHeaderTool-TraceLog.suppressed.exp
  [8/48] SharedPCH.Core.ShadowErrors.cpp
  [9/48] PCH.Core.cpp
  [10/48] Module.Core.2_of_15.cpp
  [11/48] Module.Projects.cpp
  [12/48] UnrealHeaderTool-Projects.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.exp
  [13/48] PCH.CoreUObject.cpp
  [14/48] Module.Core.11_of_15.cpp
  [15/48] Module.Core.7_of_15.cpp
  [16/48] Module.Json.cpp
  [17/48] Module.Core.4_of_15.cpp
  [18/48] Module.Core.15_of_15.cpp
  [19/48] UnrealHeaderTool-Json.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.exp
  [20/48] Module.Core.8_of_15.cpp
  [21/48] Module.Core.3_of_15.cpp
  [22/48] Module.Core.10_of_15.cpp
  [23/48] Module.Core.6_of_15.cpp
  [24/48] Module.CoreUObject.9_of_9.cpp
  [25/48] Module.Core.1_of_15.cpp
  [26/48] Module.Core.13_of_15.cpp
  C:/UnrealEngine/Engine/Source/Runtime/Core/Private/Tests/Math/UnitConversionTests.cpp(143): warning C4305: 'argument': truncation from 'double' to 'float'
  [27/48] Module.Core.9_of_15.cpp
  [28/48] Module.Core.5_of_15.cpp
  [29/48] Module.Core.12_of_15.cpp
  [30/48] Module.Core.14_of_15.cpp
  [31/48] UnrealHeaderTool-Core.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.exp
  [32/48] Module.CoreUObject.2_of_9.cpp
  [33/48] UnrealHeaderTool-Json.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\UnrealHeaderTool-Json.suppressed.exp
  [34/48] UnrealHeaderTool-Projects.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\UnrealHeaderTool-Projects.suppressed.exp
  [35/48] UnrealHeaderTool-Core.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.suppressed.exp
  [36/48] Module.CoreUObject.6_of_9.cpp
  [37/48] Module.CoreUObject.7_of_9.cpp
  [38/48] Module.CoreUObject.4_of_9.cpp
  [39/48] Module.CoreUObject.3_of_9.cpp
  [40/48] Module.CoreUObject.1_of_9.cpp
  [41/48] Module.CoreUObject.5_of_9.cpp
  [42/48] Module.UnrealHeaderTool.cpp
  C:/UnrealEngine/Engine/Source/Programs/UnrealHeaderTool/Private/CodeGenerator.cpp(2465): warning C4305: 'argument': truncation from 'double' to 'float'
  C:/UnrealEngine/Engine/Source/Programs/UnrealHeaderTool/Private/CodeGenerator.cpp(3395): warning C4305: 'argument': truncation from 'double' to 'float'
  [43/48] UnrealHeaderTool.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
  [44/48] Module.CoreUObject.8_of_9.cpp
  [45/48] UnrealHeaderTool-CoreUObject.lib
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.exp
  [46/48] UnrealHeaderTool-CoreUObject.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\UnrealHeaderTool-CoreUObject.suppressed.exp
  [47/48] UnrealHeaderTool.exe
  [48/48] UnrealHeaderTool.target
Total time in Parallel executor: 29.33 seconds
Parsing headers for UE4Editor
  Running UnrealHeaderTool UE4Editor "C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
LogInit: Display: Loading text-based GConfig....
Reflection code generated for UE4Editor in 12.7497078 seconds
Building UE4Editor...
Using Visual Studio 2019 14.29.30133 toolchain (C:\BuildTools\VC\Tools\MSVC\14.29.30133) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 4561 actions with 24 processes...
  [1/4561] PBDSpringConstraints.ispc
  [2/4561] GeometryCollectionSceneProxy.ispc
  [3/4561] GPUSkinVertexFactory.ispc
  [4/4561] AABB.ispc
  [5/4561] PBDAxialSpringConstraints.ispc
  [6/4561] PBDLongRangeConstraints.ispc
  [7/4561] BonePose.ispc
  [8/4561] SkeletalMeshComponent.ispc
  [9/4561] ChaosClothingSimulation.ispc
  [10/4561] VelocityField.ispc
  [11/4561] NiagaraDataInterfaceVectorField.ispc
  [12/4561] TriangleMesh.ispc
  [13/4561] AnimationRuntime.ispc
  [14/4561] KAggregateGeom.ispc
  [15/4561] GeometryCollectionComponent.ispc
  [16/4561] PBDSphericalConstraint.ispc
  [17/4561] PBDMinEvolution.ispc
  [18/4561] GPUSkinVertexFactory.ispc
  [19/4561] Default.rc2
  [20/4561] GeometryCollectionSceneProxy.ispc
  [21/4561] AABB.ispc
  [22/4561] PerParticleDampVelocity.ispc
  [23/4561] PBDSpringConstraints.ispc
  [24/4561] PBDLongRangeConstraints.ispc
  [25/4561] BonePose.ispc
  [26/4561] PBDAxialSpringConstraints.ispc
  [27/4561] SkeletalMeshComponent.ispc
  [28/4561] AnimEncoding_ConstantKeyLerp.ispc
  [29/4561] VelocityField.ispc
  [30/4561] TriangleMesh.ispc
  [31/4561] ChaosClothingSimulation.ispc
  [32/4561] NiagaraDataInterfaceVectorField.ispc
  [33/4561] PCH.ImageWrapper.cpp
  [34/4561] SharedPCH.CoreUObject.ShadowErrors.cpp
  [35/4561] SharedPCH.Core.ShadowErrors.cpp
  [36/4561] AnimationRuntime.ispc
  [37/4561] KAggregateGeom.ispc
  [38/4561] PCH.Core.cpp
  [39/4561] AnimEncoding_VariableKeyLerp.ispc
  [40/4561] PBDSphericalConstraint.ispc
  [41/4561] Module.TraceLog.cpp
  [42/4561] GeometryCollectionComponent.ispc
  [43/4561] PBDMinEvolution.ispc
  [44/4561] PCH.CoreUObject.cpp
  [45/4561] PBDJointSolverGaussSeidel.ispc
  [46/4561] Module.ImageWrapper.cpp
  [47/4561] PerParticlePBDCollisionConstraint.ispc
  [48/4561] PerParticleDampVelocity.ispc
  [49/4561] Module.SlateCore.gen.cpp
  [50/4561] AnimEncoding_PerTrackCompression.ispc
  [51/4561] Module.Core.7_of_15.cpp
  [52/4561] Module.Core.10_of_15.cpp
  [53/4561] AnimEncoding_ConstantKeyLerp.ispc
  [54/4561] SharedPCH.Slate.ShadowErrors.cpp
  [55/4561] Module.SlateCore.2_of_3.cpp
.
.
.
  [4543/4561] UE4Editor-DisplayClusterConfigurator.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Runtime\nDisplay\Intermediate\Build\Win64\UE4Editor\Development\DisplayClusterConfigurator\UE4Editor-DisplayClusterConfigurator.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Runtime\nDisplay\Intermediate\Build\Win64\UE4Editor\Development\DisplayClusterConfigurator\UE4Editor-DisplayClusterConfigurator.suppressed.exp
  [4544/4561] UE4Editor-DatasmithPLMXMLTranslator.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Enterprise\DatasmithCADImporter\Intermediate\Build\Win64\UE4Editor\Development\DatasmithPLMXMLTranslator\UE4Editor-DatasmithPLMXMLTranslator.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Enterprise\DatasmithCADImporter\Intermediate\Build\Win64\UE4Editor\Development\DatasmithPLMXMLTranslator\UE4Editor-DatasmithPLMXMLTranslator.suppressed.exp
  [4545/4561] UE4Editor-MeshModelingToolsEditorOnly.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Experimental\MeshModelingToolset\Intermediate\Build\Win64\UE4Editor\Development\MeshModelingToolsEditorOnly\UE4Editor-MeshModelingToolsEditorOnly.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Experimental\MeshModelingToolset\Intermediate\Build\Win64\UE4Editor\Development\MeshModelingToolsEditorOnly\UE4Editor-MeshModelingToolsEditorOnly.suppressed.exp
  [4546/4561] UE4Editor-MagicLeapAR.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Intermediate\Build\Win64\UE4Editor\Development\MagicLeapAR\UE4Editor-MagicLeapAR.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Lumin\MagicLeap\Intermediate\Build\Win64\UE4Editor\Development\MagicLeapAR\UE4Editor-MagicLeapAR.suppressed.exp
  [4547/4561] UE4Editor-GameplayAbilitiesEditor.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UE4Editor\Development\GameplayAbilitiesEditor\UE4Editor-GameplayAbilitiesEditor.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UE4Editor\Development\GameplayAbilitiesEditor\UE4Editor-GameplayAbilitiesEditor.suppressed.exp
  [4548/4561] UE4Editor.exe
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.suppressed.exp
  [4549/4561] UE4Editor-VirtualCamera.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Experimental\VirtualCamera\Intermediate\Build\Win64\UE4Editor\Development\VirtualCamera\UE4Editor-VirtualCamera.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Experimental\VirtualCamera\Intermediate\Build\Win64\UE4Editor\Development\VirtualCamera\UE4Editor-VirtualCamera.suppressed.exp
  [4550/4561] UE4Editor-PixelStreaming.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Media\PixelStreaming\Intermediate\Build\Win64\UE4Editor\Development\PixelStreaming\UE4Editor-PixelStreaming.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Media\PixelStreaming\Intermediate\Build\Win64\UE4Editor\Development\PixelStreaming\UE4Editor-PixelStreaming.suppressed.exp
  [4551/4561] UE4Editor-DatasmithImporter.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Enterprise\DatasmithImporter\Intermediate\Build\Win64\UE4Editor\Development\DatasmithImporter\UE4Editor-DatasmithImporter.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Enterprise\DatasmithImporter\Intermediate\Build\Win64\UE4Editor\Development\DatasmithImporter\UE4Editor-DatasmithImporter.suppressed.exp
  [4552/4561] UE4Editor-USDExporter.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Importers\USDImporter\Intermediate\Build\Win64\UE4Editor\Development\USDExporter\UE4Editor-USDExporter.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Importers\USDImporter\Intermediate\Build\Win64\UE4Editor\Development\USDExporter\UE4Editor-USDExporter.suppressed.exp
  [4553/4561] UE4Editor-CameraCalibrationEditor.dll
     Creating library C:\UnrealEngine\Engine\Plugins\VirtualProduction\CameraCalibration\Intermediate\Build\Win64\UE4Editor\Development\CameraCalibrationEditor\UE4Editor-CameraCalibrationEditor.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\VirtualProduction\CameraCalibration\Intermediate\Build\Win64\UE4Editor\Development\CameraCalibrationEditor\UE4Editor-CameraCalibrationEditor.suppressed.exp
  [4554/4561] UE4Editor-ControlRigEditor.dll
     Creating library C:\UnrealEngine\Engine\Plugins\Experimental\ControlRig\Intermediate\Build\Win64\UE4Editor\Development\ControlRigEditor\UE4Editor-ControlRigEditor.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\Experimental\ControlRig\Intermediate\Build\Win64\UE4Editor\Development\ControlRigEditor\UE4Editor-ControlRigEditor.suppressed.exp
  [4555/4561] UE4Editor-DetailCustomizations.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\DetailCustomizations\UE4Editor-DetailCustomizations.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\DetailCustomizations\UE4Editor-DetailCustomizations.suppressed.exp
  [4556/4561] UE4Editor-NiagaraEditor.dll
     Creating library C:\UnrealEngine\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UE4Editor\Development\NiagaraEditor\UE4Editor-NiagaraEditor.suppressed.lib and object C:\UnrealEngine\Engine\Plugins\FX\Niagara\Intermediate\Build\Win64\UE4Editor\Development\NiagaraEditor\UE4Editor-NiagaraEditor.suppressed.exp
  [4557/4561] UE4Editor-UnrealEd.dll
     Creating library C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealEd\UE4Editor-UnrealEd.suppressed.lib and object C:\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealEd\UE4Editor-UnrealEd.suppressed.exp
The command 'cmd /S /C .\Engine\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex && echo. && echo.RUN directive complete. Docker will now commit the filesystem layer to disk. && echo.Note that for large filesystem layers this can take quite some time. && echo.Performing filesystem layer commit... && echo.' returned a non-zero code: 6
[ue4-docker build] Error: failed to build image "adamrehn/ue4-engine:4.27-ltsc2019-vs2019".

Thanks in advance

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Comments:26 (1 by maintainers)

github_iconTop GitHub Comments

3reactions
slonopotamuscommented, Sep 1, 2021

Another update from Epics:

Martin Sevigny (Epic Games)

an hour ago I confirmed that the change will get rolled in a future release of 4.27. You can just remove the references to the macro in the mean time.

So maybe we just… wait? 😄

2reactions
adamrehncommented, Aug 30, 2021

Regarding compatibility of newer SDKs with older Engine versions, the Windows SDK is supposed to be fully backwards compatible, right? We’d definitely still want to verify that rather than just taking Microsoft’s word for it, but in theory it should be safe to use a newer SDK version to build older software.

Read more comments on GitHub >

github_iconTop Results From Across the Web

Error C4668: 'WINAPI_PARTITION_GAMES' is not defined ...
Error C4668 : 'WINAPI_PARTITION_GAMES' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'.
Read more >
'__cplusplus' is not defined as a preprocessor macro ... - MSDN
Hi,. I'm trying to compile a c99 source and I have the following warning: C:\Program Files (x86)\Windows ...
Read more >
Trying and failing to compile UE5 - Programming
Error C4668 '_NOEXCEPT_TYPES_SUPPORTED' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' UE5 C:\Program Files ...
Read more >
Issue in corecrt.h header results in an undefined macro being ...
The corecrt.h file in the Windows 10 1809 SDK has an issue with how it checks ... -is-not-defined-as-a-preprocessor-macro-replacing-with-0-for-ifelif?forum= ...
Read more >
The C Preprocessor: Defined
4.2.3 Defined. The special operator defined is used in ' #if ' and ' #elif ' expressions to test whether a certain name...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found