To open this project you must first install NullSourceCodeAccessor. Would you like to install it now?
See original GitHub issueOutput of the ue4-docker info
command:
ue4-docker version: 0.0.81 (latest available version is 0.0.82)
Operating system: Linux (Ubuntu 18.04.5 LTS, 4.15.0-141-generic)
Docker daemon version: 20.10.6
NVIDIA Docker supported: Yes
Maximum image size: No limit detected
Available disk space: 247.17 GiB
Total system memory: 31.27 GiB physical, 2 GiB virtual
Number of processors: 16 physical, 32 logical
(irrelevant)
Additional details: ue4.25.4-opengl10.2
- Are you accessing the network through a proxy server? No
I’m trying to open a project with the editor but I get:
To open this project you must first install NullSourceCodeAccessor. Would you like to install it now?
I understand there are some codeaccessor plugins but what is the solution with ue4-docker ? Thanks
Issue Analytics
- State:
- Created 2 years ago
- Reactions:1
- Comments:18 (2 by maintainers)
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That’s fair. Looking at the AirSim documentation, it’s a common thing for people to have UE4 convert that environment prior to use. I’ll do some more digging and see if I can add to their documentation or merge a fix.
There’s one more reason why we want
EngineAssociation
:Attempt to run InspectCode inside ue4-docker image results in
Now the question is: how we figure out what string to use for engine association.