Wrong AnimFirstFrame in AnimSpriteRenderer depending on the frame count
See original GitHub issueSummary
If the AnimFrameCount is one or more, the AnimFirstFrame is normal.
However, if it’s equal to zero, then everything is offset by one : AnimFirstFrame : 0 1 2 3 … Actual` index in spritesheet : 0 0 1 2 …
Issue Analytics
- State:
- Created 7 years ago
- Comments:9 (7 by maintainers)
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I think you can use this nunit project: https://github.com/AdamsLair/duality/blob/master/Test
Fixed by @IanTeo