question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

Incorrect import settings for iOS native files

See original GitHub issue

Native files inside the iOS/Test folder have import settings’ platform as Android and not iOS.

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Comments:5 (2 by maintainers)

github_iconTop GitHub Comments

2reactions
fliperammacommented, Apr 1, 2020

Thanks a lot @uerceg. Yeah that makes sense, will try building again, but I’m pretty sure it will fix the issue. Thanks again! ⭐️

0reactions
uercegcommented, Apr 1, 2020

Yeah, definitely, but just for the record, I’m somehow doubtful that you might ended up with this folder maybe from 4.20.0 build (if you have used it, since 4.20.1 was actually released to fix this issue).

This is how it looks like if I try to import 4.20.1 version into Unity app:

Screenshot 2020-04-01 at 12 37 38

So there’s no iOS/Test folder which makes me think of what I wrote above. Nevertheless, the folder should not be there, so regardless of where you have “picked it up on the way”, feel free to remove it from any folder you might find it present (iOS/Test, Android/Test, Windows/Test, even in Assets/Adjust/Test) and things should be fixed.

Read more comments on GitHub >

github_iconTop Results From Across the Web

Incorrect imports for iOS? · Issue #740 · react-native- ...
I am facing the same issue. I had xcode open when linking the library on terminal. I got xcode message saying the file...
Read more >
Native audio plugin bundle Import Settings for iOS build
I've created a custom native audio plugin using the UnityNativeAudioPluginSDK project as a reference, created the .bundle in Xcode, ...
Read more >
Unity 5 audio import settings for iOS? | Dark Tonic Forum
Before Unity 5, there were 2 basic ways to set your audio import settings for iOS: For sound effects you generally used Native...
Read more >
cannot find type in scope xcode 13
I am seeing complier error on WKMediaCaptureType and WKPermissionDecision. I made sure WebKit is imported in WebViewDelegationHandler.swift file. Cannot find ...
Read more >
How to fix: Error copying file or folder, A device attached ...
So, I opened the native Photos app from Windows, clicked Import > From a connected device > select iPhone and then choose which...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found