Child of camera or controller in 0.9.0 stuttering
See original GitHub issueDescription:
- A-Frame Version: 0.9.0
- Platform / Device: Android / LG X Power II / Samsung Galaxy S8
- Browser: Chrome m72
- Reproducible Code Snippet or URL: https://screeching-parade-1.glitch.me/
Code:
<html>
<head>
<script src="https://aframe.io/releases/0.9.0/aframe.min.js"></script>
</head>
<body>
<a-scene>
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
<!-- Camera + cursor. -->
<a-entity camera look-controls>
<a-cursor id="cursor" fuse="true"></a-cursor>
</a-entity>
</a-scene>
</a-scene>
</body>
</html>
I noticed the issue when I migrated to 0.9.0. Seems quite fine when I don’t have a cursor (an entity) in front of camera in VR mode. I haven’t noticed any console errors. Tell me if you want some additional information.
Video url: http://recordit.co/3VoWJqoBbc
Everything here looks fine except the cursor entity which looks like it’s changing its relative position to the camera over time.
Issue Analytics
- State:
- Created 5 years ago
- Comments:13 (10 by maintainers)
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Same problem here with latest Firefox browser. Seems fine until I go into VR and then stutter. If I start to use Oculus controllers it freezes and crashes.
@dmarcos is https://github.com/aframevr/aframe/commit/6c5334983ee64a53812efc9b597f06a5874a8f71 related?