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hand-controls orientation incorrect in Rift S (Firefox)

See original GitHub issue

Description:

The hand orientation for hand-controls as of A-Frame 1.0.4 is incorrect in Rift S (and possibly elsewhere).

If the controller is held upright, with the ring opening to the ceiling, the model’s fingers also point upward, which makes interaction much more awkward and uncomfortable. Fingers should be more perpendicular to the controller as they are in real life.

  • A-Frame Version: 1.0.4
  • Platform / Device: Firefox Developer Edition / Firefox | Windows 10
  • Reproducible Code Snippet or URL:

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:7 (7 by maintainers)

github_iconTop GitHub Comments

1reaction
dmarcoscommented, Feb 29, 2020

To make Oculus headsets work on Chrome you have to enable OpenVR hardware support and disable XR device sandboxing in chrome://flags

0reactions
dmarcoscommented, May 13, 2020

I think there’s nothing actionable here. We can reopen if necessary.

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