hand-controls orientation incorrect in Rift S (Firefox)
See original GitHub issueDescription:
The hand orientation for hand-controls
as of A-Frame 1.0.4
is incorrect in Rift S (and possibly elsewhere).
If the controller is held upright, with the ring opening to the ceiling, the model’s fingers also point upward, which makes interaction much more awkward and uncomfortable. Fingers should be more perpendicular to the controller as they are in real life.
- A-Frame Version:
1.0.4
- Platform / Device: Firefox Developer Edition / Firefox | Windows 10
- Reproducible Code Snippet or URL:
Issue Analytics
- State:
- Created 4 years ago
- Comments:7 (7 by maintainers)
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Top GitHub Comments
To make Oculus headsets work on Chrome you have to enable
OpenVR hardware support
and disableXR device sandboxing
in chrome://flagsI think there’s nothing actionable here. We can reopen if necessary.