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Invisible controllers

See original GitHub issue

Description: Controllers activated via vive-controls component do not appear, but are otherwise fully functional. The models appear to be present, but fully transparent, as seen in the screenshot below where the transparency sorting issue causes them to make vive controller shaped holes in the torus knot behind them

20180311211348_1

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:15 (8 by maintainers)

github_iconTop GitHub Comments

1reaction
dmarcoscommented, Apr 14, 2018

I bumped THREE on master with the commit of the MTL loader fix. @wmurphyrd can you verify that it’s working now? https://github.com/aframevr/aframe/commit/5d30e926859cf31129b2a5b101db14bca0d78c13

@donmccurdy nice new gravatar picture 😎

1reaction
RSpacecommented, Mar 22, 2018

Seems be a pretty bad bug in Three.js recently introduced by this commit: https://github.com/mrdoob/three.js/commit/ad9093801bbb48c919b82e8514a175d8c26c537d#diff-5f35124cf2254142299033b1b52ef2b8L465

Now any obj model using a material file with Tr specified for a material, will get the reverse effect - in most cases a completely transparent or “invisible” material.

It’s fairly easy to fix, but this has to happen in Three.js. See my comment here: https://github.com/mrdoob/three.js/pull/12862#issuecomment-375260770

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