Invisible controllers
See original GitHub issueDescription: Controllers activated via vive-controls component do not appear, but are otherwise fully functional. The models appear to be present, but fully transparent, as seen in the screenshot below where the transparency sorting issue causes them to make vive controller shaped holes in the torus knot behind them
- A-Frame Version: v0.8.0
- Platform / Device: Vive/FF
- Reproducible Code Snippet or URL: https://wmurphyrd.github.io/aframe-super-hands-component/examples/#events

Issue Analytics
- State:
- Created 6 years ago
- Comments:15 (8 by maintainers)
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I bumped THREE on master with the commit of the MTL loader fix. @wmurphyrd can you verify that it’s working now? https://github.com/aframevr/aframe/commit/5d30e926859cf31129b2a5b101db14bca0d78c13
@donmccurdy nice new gravatar picture 😎
Seems be a pretty bad bug in Three.js recently introduced by this commit: https://github.com/mrdoob/three.js/commit/ad9093801bbb48c919b82e8514a175d8c26c537d#diff-5f35124cf2254142299033b1b52ef2b8L465
Now any obj model using a material file with
Trspecified for a material, will get the reverse effect - in most cases a completely transparent or “invisible” material.It’s fairly easy to fix, but this has to happen in Three.js. See my comment here: https://github.com/mrdoob/three.js/pull/12862#issuecomment-375260770