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WebXR not working on Chrome desktop and Oculus headsets

See original GitHub issue

Chrome has disabled Oculus runtime support in favor of OpenXR. Oculus has not yet shipped OpenXR. Oculus runtime can be reenabled manually via command line options when launching Chrome:

--enable-features=OculusVR --disable-features=XRSandbox --force-webxr-runtime=OculusVR

There’s no action to be taken on the A-Frame side. Once Oculus ships an OpenXR runtime everything should work again.

@Artyom17 Let us know if there’s any ETA for this. Thanks

Issue Analytics

  • State:closed
  • Created 3 years ago
  • Reactions:8
  • Comments:8 (2 by maintainers)

github_iconTop GitHub Comments

3reactions
De-Panthercommented, May 22, 2020

Replacing OculusVR to oculus worked for me. --enable-features=oculus --disable-features=XRSandbox --force-webxr-runtime=oculus Thanks

1reaction
De-Panthercommented, May 29, 2020

@iq3connect works for me with Quest and link cable… You need to make sure that there are no Chrome instances in the Task Manager before running Chrome using this

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