Shapes broken in Bodymovin
See original GitHub issueTell us about your environment
macOS Mojave 10.14.5
- Browser and Browser Version:
Firefox 67.0.2 (64-bit)
- After Effects Version:
16.1.1 (Build 4)
What did you do? Please explain the steps you took before you encountered the problem.
-
Installed Bodymovin via https://www.adobeexchange.com/creativecloud.details.12557.html (also tried from GitHub repo at https://github.com/airbnb/lottie-web/tree/master/build/extension)
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Opened stock animation
teamwork_13.aepin After Effects -
Selected
teamwork_13in Bodymovin, selectedDesktopas destination -
Pressed Render (using
Demosetting) -
Realized shapes are broken opening
demo.htmlin Firefox -
Looked at preview in Bodymovin, same issue
What did you expect to happen?
I expected the demo would look the same as exporting to video
What actually happened? Please include as much relevant detail as possible.
What it should look like:
What it looks like in preview:
Probably a newbie config error but can’t figure it out after spending half an hour searching the web. Hope someone can help.
Please provide a download link to the After Effects file that demonstrates the problem.
Issue Analytics
- State:
- Created 4 years ago
- Comments:5

Top Related StackOverflow Question
Hello, great art, and good news! It is indeed a very simple config error. Make sure that “Hidden” and “Guides” are enabled in your config:
Which produces the correct positioning for limbs:
As a general rule of thumb, I’ve noticed that whenever I have layers/shapes unexpectedly going to the top left of the screen, it’s because I’m missing a layer in my parenting chain so it’s position defaults at [0,0]. In this instance, the BaseHose of a Rubberhose arm (the actual stroke) is trying to find two guide layers (Wrists and Shoulders) and use their positioning as a reference – but unless the config includes Guided layers, the Basehose doesn’t find any layer to correctly reference and defaults to [0,0] (which is the exact top-left corner of the animation).
Oh gush! Thanks a lot! Thought to open a new RubberHose/Lottie export issue topic but have found this one 😃