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How to build the Unity framework on MacOSX

See original GitHub issue

Hi all,

I am working on a project that requires some Unity development. I followed the instructions on the README for installing Unity and building it: pip install invoke; invoke local-build. However, I am running into this issue. Would greatly appreciate it if someone could take a look at the issue.

image

I cloned the repository, installed Unity Editor version 2017.3.1 and ran the command above in the directory.

Running on MacBook Pro 2018

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:15

github_iconTop GitHub Comments

1reaction
ekolvecommented, Mar 8, 2019

You should be able to start up the environment by running the following from root directory of the checkout:

env = ai2thor.controller.Controller()
env.local_executable_path = 'unity/builds/thor-local-OSXIntel64.app/Contents/MacOS/thor-local-OSXIntel64'
env.start()
env.reset('FloorPlan1')
env.step(dict(action='Initialize',gridSize=0.25))

0reactions
aliang8commented, Mar 8, 2019

Awesome! Thank you it works.

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