HitBox - generate name automatically if not provided
See original GitHub issueCurrently HitBox()
requires String name
. Most of the time we do not care what the name is, so it can automatically generated if not passed in.
Issue Analytics
- State:
- Created 6 years ago
- Comments:6 (6 by maintainers)
Top Results From Across the Web
[Question] Get Hitbox Name - UnKnoWnCheaTs
This is the external code I have come up with but it returns the same thing for all hitboxes (I guess the general...
Read more >Easily Update Hitbox Data! | UE4/UE5 & C++ Tutorial, Part 111
Here is the one-hundred and eleventh installment of the Unreal Engine 4 and C++ Fighting Game Tutorial series. In this episode, I go...
Read more >How Can I Change The Players Hitbox location?
You're asking a pretty broad question, but I'll provide a simple solution. If you want the hitbox to be solely in front of...
Read more >Tastyep/HitboxBuilder-2D: Building hitboxes has never been ...
Introduction. Hitbox Builder is a lightweight C++ library aiming to automatizing the process of generating hitboxes composed by only convex polygons.
Read more >arcade.hitbox - Python Arcade 2.6.16
"RGBA": raise ValueError("Image mode is not RGBA. image.convert('RGBA') is ... Given an RGBA image, this returns points that make up a hit box...
Read more >Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start FreeTop Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
Top GitHub Comments
Thanks, merged.
Ah, you are right. I did not think about the names having to be unique. I like the hashCode proposal. I’ll do that. 👍