Preserve scene ratio
See original GitHub issueHi Almas,
basically, I want to make my game resizable, so I set manualResizeEnabled
to true
. The built-in scale mechanism works well, except for the fact that I want to preserve the original ratio. I opted to create rectangles on both left and right of the scene so that the window could be resized as much as wanted, so that the actual game resolution would be the same. Honestly, I don’t know how to do this in FXGL since width/scale properties aren’t modified in contentRoot
and I don’t know where to set listeners.
Issue Analytics
- State:
- Created 4 years ago
- Comments:26 (15 by maintainers)
Top Results From Across the Web
Image resizing with preserve ratio to full scene - Stack Overflow
I'm currently writing a program where I want to have a background image, which resizes with a preserved ratio, when the scene is...
Read more >How to set the aspect ratio of the scene to 1:1 and keep it in all ...
Hi. We are creating a scene which is designed to a 1:1 aspect ratio. This ratio should always be maintained, no matter in...
Read more >Guide to Aspect Ratios: 8 Film and TV Aspect Ratios - 2022
Letterboxing and pillarboxing are methods of preserving a film's aspect ratio even when it is presented on a screen with a different ratio....
Read more >Thread: QGraphicsView keep aspect ratio of items when scaled
Re: QGraphicsView keep aspect ratio of items when scaled In either case, this means that your scene is locked to use in a...
Read more >Changing Aspect Ratio In Premiere Pro - YouTube
Changing Aspect Ratio In Premiere Pro - Working with Multiple SizesIn this video we explore the Cinematic Black Bars video in more details ......
Read more >
Top Related Medium Post
No results found
Top Related StackOverflow Question
No results found
Troubleshoot Live Code
Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free
Top Related Reddit Thread
No results found
Top Related Hackernoon Post
No results found
Top Related Tweet
No results found
Top Related Dev.to Post
No results found
Top Related Hashnode Post
No results found
No, I’m afraid. Only 11+ is being developed. As FXGL 11 has a completely new architecture, it is not sensible to develop both, especially considering it is superior to FXGL 8 arch. Eventually, there might be a backport of the 11 codebase to 8 but no plans at the moment.
To get the latest build (once it completes), you can use this: