[UWP] TouchEffect not working when app compiled with UseDotNetNativeToolchain=true
See original GitHub issueWhen publishing an app to the windows store, it’ll be recompiled with UseDotNetNativeToolchain set to true by Microsoft.
We can test this by building locally with <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
in the Release build configuration, and so far my experience is that code that uses toucheffect doesn’t work (ie I can click stuff and nothing happens - no errors, no ui changes).
I’ve set the TouchEffectPreserver.Preserve();
line in the UWP project’s app.xaml.cs file but no luck so far.
Has anyone else dealt with this issue?
Issue Analytics
- State:
- Created 4 years ago
- Comments:7 (7 by maintainers)
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Top GitHub Comments
as a final comment, this is the bare minimum I’ve kept
no system.reflection needed.
on a project where I’m using rgplugins.popup, which also needs to be added to this list of assemblies, I’ve joined them up like so:
I’ve found something that makes it work - just not sure it is a good workaround. Had to add
using System.Reflection;
and then the following initialization for Xamarin forms in app.xaml.cs:this was following an example from https://www.mrgestures.com/#FAQs. This might be problematic as it might conflict with the fixes for other packages which do similar things, but at least there’s some progress.