Blender crashes sometimes when opening files with custom logic nodes
See original GitHub issueIssue to keep track of https://forums.armory3d.org/t/need-help-using-logic-nodes-pack/4231.
When opening a file that uses custom nodes from other packages, Blender randomly crashes sometimes with EXCEPTION_ACCESS_VIOLATION
. When building Blender to get more insight about where the error occurs I get some linker errors, maybe someone else is able to build Blender and to reproduce this error and paste a stack trace from Visual Studio?
Issue Analytics
- State:
- Created 3 years ago
- Comments:12 (1 by maintainers)
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Top GitHub Comments
Oh, indeed. This is awesome, great find!
Maybe it would make sense to add this to Armory itself until the bug is fixed? I hope that the latter will happen soon, if I remember correctly the Blender devs announced that there will be another bug sprint in a few months and there recently was some action in a similar issue (I subscribed to a few related issues on the Blender bug tracker).
Maybe this isn’t new or just the logical conclusion from what has been found out about the bug already, but I realized this: For me, Blender doesn’t crash when opening the blend-file itself. The crash only occurs, when
If the NodeTree I want to edit is NOT connected, the crash never occurs.
So my workaround is to load the blend-file, remove the Nodetree I want to edit from EVERY object it’s used by, save the blend-file, close Blender (maybe not needed), open the blend-file again, connect the NodeTree back and I’m good to go. I can work on everything without Blender crashing (as a matter of prudence, disconnect the Nodetree again before saving).
Not great and definitely not comfortable, but works reliably. Connecting and disconnecting NodeTrees could be done with scripting, I guess.
Configuration: Windows 10 (Version 2004) / Blender 2.838 / tested with Armory SDK 2020-6, 2020-11, 2021-02