[BUG] Unhandled promise rejection error during shader compilation. Causing the game from failing to build/launch.
See original GitHub issueMeasureIt: Cleaning data
Info: Saved "untitled.blend"
Armory v2021.5 ($Id: e4b950f78eb7c1ac9e65f2ad87920132e33cc61d $)
Exporting Scene
Scene exported in 10.466s
C:\Users\Oliver\Desktop\Armory test 3.0.0\build_untitled\debug\temp\Cloud_003_shadowmap.frag.hlsl(98,43-58): error X4000: variable 'dotNV' used without having been completely initialized
Compiling shader 4 of 27 (Cloud_003_shadowmap.frag.glsl) failed:
Shader compiler error.
(node:9632) UnhandledPromiseRejectionWarning: Shader compiler error.
(node:9632) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 2)
(node:9632) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
Finished in 17.466s
ERROR: Build failed, check console
(This is my Blender console from when hitting F5)
Heres the blend file: untitled.zip https://u.teknik.io/59JyH.blend (Its the same file on both links)
You can find “Cloud.003” in the object shader editor.
Issue Analytics
- State:
- Created 2 years ago
- Comments:7 (3 by maintainers)
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Top GitHub Comments
I can confirm this issue, I will take a look later but I’m a bit busy right now. @QuantumCoderQC are you on Windows? The error comes from the generated .hlsl file so it probably doesn’t occur on other systems.
Ah, I was using the one with the zip file. That file did not have this “Cloud_003” shader to it. Now I get the error when I try with the other Blend file provided. I am on Windows BTW.