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Build Fail - 64bit Linux, Armory Builds 3 & 4

See original GitHub issue
Use Avastar's native template system
read blend: /home/zauber/Armory/ArmoryTest.blend
Error, region type 4 missing in - name:"Action", id:12
Scene built in 0.002378225326538086

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:30 (11 by maintainers)

github_iconTop GitHub Comments

1reaction
zauberparacelsuscommented, Dec 9, 2016

I am currently upgrading my system to Ubuntu 16.10. Two months is probably long enough for most of the post-release bugs to have been shaken out, lol. Once the upgrade is done, I’ll report whether or not it has fixed the build errors in Armory.

1reaction
zauberparacelsuscommented, Nov 27, 2016

Another idea, maybe Armory does not play well with some add-ons?

Could be. Here’s a list of the addons I’m using, though I’m not sure which ones blender has enabled by default:

  • 3D View: Display Tools
  • Add Curve: Extra Objects
  • Add Curve: IvyGen
  • Add Curve: Sapling Tree Gen
  • Add Mesh: Archimesh
  • Add Mesh: Extra Objects
  • Compositing: Real Camera (disabling this one, it was a POS)
  • Import-Export: Autodesk 3DS Format
  • Import-Export: BioVision Motion Capture (BVH) format
  • Import-Export: FBX Format
  • Import-Export: Import Images as Planes
  • Import-Export: STL Format
  • Import-Export: Scalable Vector Graphics (SVG) 1.1 Format
  • Import-Export: Standard PLY format
  • Import-Export: UV Layout
  • Import-Export: Wavefront OBJ format
  • Import-Export: Web3D X3D/VRML2 format
  • Mesh: Bsurfaces GPL Edition
  • Mesh: Inset Polygon
  • Mesh: LoopTools
  • Mesh: MeshLint: Like spell-checking for your meshes
  • Node: Generic Note Node
  • Object: Avastar
  • Object: Cell Fracture
  • Object: Maelstrom Height Handler (custom addon I used for making my webcomic)
  • Render: Auto Tile Size
  • Render: Baketool
  • Render: Cycles Render Engine
  • Render: POV-Ray 3.7
  • Rigging: Rigify
  • UV: Bake UV-Texture to Vertex Colors
  • UV: Copy and Paste UV
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