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Cache build breaks Haxe compiling every second time

See original GitHub issue

With many (most) files, I find that compiling will usually fail every second time I try playing my file. This does not happen with my default startup file, so I’m guessing it’s an issue that only occurs when certain objects/nodes are added.

If I turn Cache build off, the problem goes away. Strangely, if I turn it back on, the problem will often not come back.

Here’s the compile error I got from the example file below (from issue #1203 ): Example file

Armory v0.7 ($Id: 4c664c8f854fdcbd5b00f8b7f694545d244c835a $)
OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 40)
Exporting Scene
Scene exported in 0.017395734786987305
Exported modules: ['audio']
Shader flags: ['_Irr', '_EnvCol', '_Deferred', '_ShadowMap', '_CSM', '_SinglePoint', '_SMAA', '_SSAO']
Running:  ['/home/user/Apps/Armory Git/armsdk//nodejs/node-linux64', '/home/user/Apps/Armory Git/armsdk//Kha/make', 'krom', '-g', 'opengl', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_untitled/debug']
Using project from /home/user/Downloads
Using Kha from /home/user/Apps/Armory Git/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 4 (Scene.arm).
Exporting asset 2 of 4 (World_irradiance.arm).
Exporting asset 3 of 4 (mesh_Cube.arm).
Exporting asset 4 of 4 (mesh_Suzanne.arm).
Exporting asset 1 of 3 (Material_data.arm).
Exporting asset 2 of 3 (armdefault_data.arm).
Exporting asset 3 of 3 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Compiling shader 1 of 20 (Material_mesh.frag.glsl).
Compiling shader 2 of 20 (armdefault_mesh.frag.glsl).
Compiling shader 3 of 20 (armdefault_mesh.vert.glsl).
Compiling shader 4 of 20 (armdefault_shadowmap.frag.glsl).
Compiling shader 5 of 20 (armdefault_shadowmap.vert.glsl).
Compiling shader 6 of 20 (blur_edge_pass.frag.glsl).
Compiling shader 7 of 20 (compositor_pass.frag.glsl).
Compiling shader 8 of 20 (compositor_pass.vert.glsl).
Compiling shader 9 of 20 (deferred_light.frag.glsl).
Compiling shader 10 of 20 (pass.vert.glsl).
Compiling shader 11 of 20 (pass_viewray.vert.glsl).
Compiling shader 12 of 20 (smaa_blend_weight.frag.glsl).
Compiling shader 13 of 20 (smaa_blend_weight.vert.glsl).
Compiling shader 14 of 20 (smaa_edge_detect.frag.glsl).
Compiling shader 15 of 20 (smaa_edge_detect.vert.glsl).
Compiling shader 16 of 20 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 17 of 20 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 18 of 20 (ssao_pass.frag.glsl).
Compiling shader 19 of 20 (world_pass.frag.glsl).
Compiling shader 20 of 20 (world_pass.vert.glsl).
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards

/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:171: lines 171-175 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/internal/ShadersBuilder.hx:148: lines 148-152 : Cannot iterate backwards
/home/user/Apps/Armory Git/armsdk/Kha/Sources/kha/Shaders.hx:5: lines 5-7 : Defined in this class

Haxe compiler error.
Finished in 4.087145090103149
Build failed, check console

When I have more time, I’ll find a file that has this problem and then experiment with deleting things to see if I can figure out which objects / nodes are triggering this compile bug by a process of elimination.

Issue Analytics

  • State:closed
  • Created 5 years ago
  • Comments:13 (6 by maintainers)

github_iconTop GitHub Comments

1reaction
UglinessInTheUIcommented, Mar 3, 2019

Operating System is Windows 10 64bit. It should be clear from the image. Run time target is default. Whatever the default is. I have no idea. I didn’t change anything. Here is the console output after running it.


Read prefs: C:\Users\Lindows\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend found bundled python: C:\Users\Lindows\Downloads\Armory_06_win64\Armory\2.80\python Armory: Proxy objects synchronized Read blend: C:\Users\Lindows\Desktop\untitled.blend Project updated to sdk v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $) Project cleaned

Armory v0.6 ($Id: 988482e02afefe458b00e4dea75db2d01b76e49d $) OS: win, Target: krom, GAPI: direct3d11, Blender: 2.80 (sub 44) Exporting Scene Exporting mesh Cube Exporting mesh Suzanne Scene exported in 0.1703634262084961 Exported modules: [‘audio’] Shader flags: [‘_Irr’, ‘_EnvCol’, ‘_Deferred’, ‘_ShadowMap’, ‘_CSM’, ‘_SinglePoint’, ‘_SMAA’, ‘_SSAO’] Running: [‘C:/Users/Lindows/Downloads/Armory_06_win64/Armory/armsdk//nodejs/node.exe’, ‘C:/Users/Lindows/Downloads/Armory_06_win64/Armory/armsdk//Kha/make’, ‘krom’, ‘-g’, ‘direct3d11’, ‘–shaderversion’, ‘330’, ‘–parallelAssetConversion’, ‘4’, ‘–to’, ‘build_untitled/debug’, ‘–nohaxe’, ‘–noproject’] Using project from C:\Users\Lindows\Desktop Using Kha from C:\Users\Lindows\Downloads\Armory_06_win64\Armory\armsdk\Kha Creating Kha project. Exporting asset 1 of 4 (Scene.arm). Exporting asset 2 of 4 (World_irradiance.arm). Exporting asset 3 of 4 (mesh_Cube.arm). Exporting asset 4 of 4 (mesh_Suzanne.arm). Exporting asset 1 of 3 (Material_data.arm). Exporting asset 2 of 3 (armdefault_data.arm). Exporting asset 3 of 3 (shader_datas.arm). Exporting asset 1 of 1 (brdf.png). Exporting asset 1 of 1 (smaa_area.png). Exporting asset 1 of 1 (smaa_search.png). Compiling shader 1 of 20 (Material_mesh.frag.glsl). Compiling shader 2 of 20 (armdefault_mesh.vert.glsl). Compiling shader 3 of 20 (armdefault_mesh.frag.glsl). Compiling shader 4 of 20 (armdefault_shadowmap.frag.glsl). Compiling shader 5 of 20 (armdefault_shadowmap.vert.glsl). Compiling shader 6 of 20 (blur_edge_pass.frag.glsl). Compiling shader 7 of 20 (compositor_pass.frag.glsl). Compiling shader 8 of 20 (compositor_pass.vert.glsl). Compiling shader 9 of 20 (deferred_light.frag.glsl). Compiling shader 10 of 20 (pass.vert.glsl). Compiling shader 11 of 20 (pass_viewray.vert.glsl). Compiling shader 12 of 20 (smaa_blend_weight.frag.glsl). Compiling shader 13 of 20 (smaa_blend_weight.vert.glsl). Compiling shader 14 of 20 (smaa_edge_detect.frag.glsl). Compiling shader 15 of 20 (smaa_edge_detect.vert.glsl). Compiling shader 16 of 20 (smaa_neighborhood_blend.frag.glsl). Compiling shader 17 of 20 (smaa_neighborhood_blend.vert.glsl). Compiling shader 18 of 20 (ssao_pass.frag.glsl). Compiling shader 19 of 20 (world_pass.frag.glsl). Compiling shader 20 of 20 (world_pass.vert.glsl). Compiling shader 1 of 8 (painter-colored.frag.glsl). Compiling shader 2 of 8 (painter-colored.vert.glsl). Compiling shader 3 of 8 (painter-image.frag.glsl). Compiling shader 4 of 8 (painter-image.vert.glsl). Compiling shader 5 of 8 (painter-text.frag.glsl). Compiling shader 6 of 8 (painter-text.vert.glsl). Compiling shader 7 of 8 (painter-video.vert.glsl). Compiling shader 8 of 8 (painter-video.frag.glsl). Done. Finished in 52.66131615638733

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