Alpha Testing not working
See original GitHub issuePossibly related to #59
Alpha testing does nothing and is seemingly always enabled with a cutoff value of 1. The only cause I can think of is that OutlineColor.URP
has a shader error saying invalid subscript 'uv'
.
It’s about this line of code
half4 FragmentAlphaTest(Varyings input) : SV_Target
{
half4 c = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, input.uv); // error occurs here
clip(c.a - _Cutoff);
return 1;
}
Which is… stupid, why would Varyings not have uv, it has always had uv!? Am I crazy?!
Not sure what to do yet, Varyings is taken from #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
and it will have to be investigated.
Issue Analytics
- State:
- Created 9 months ago
- Comments:6 (5 by maintainers)
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I managed to fix this issue in my project with the following steps:
Outline Resources
fileRender shader
in the created resources file to the created shaderOutline shader
to Outline.URPOutline resources
of allOutline feature
render features in theUniversal Renderer Data
to the created resources file@Arvtesh I’d love to create another, very simple, PR for this, but you haven’t accepted my first one yet. Like I said before, I really like this outline implementation and I hope you’ll find the time to approve them so that it stays supported for everyone.