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Build error with 4.4.3 - 'BuiltInMaterialGenerator' does not exist in the current context` on Android/Windows/IOS

See original GitHub issue

Describe the bug When building to target Android/Windows, we get this error and I assume it probably affects all builds including IOS Library\PackageCache\com.atteneder.gltfast@4.4.3\Runtime\Scripts\Export\StandardMaterialExport.cs(117,49): error CS0103: The name 'BuiltInMaterialGenerator' does not exist in the current context

Files

Minimal repro project: GLTFastBug.zip

To Reproduce Steps to reproduce the behavior:

  1. Download the repro project above, open in Unity 2021.1.17f1
  2. Try to build for Android/Windows at least and see the error

Expected behavior Should be able to build to android/windows/ios with no errors

Desktop (please complete the following information):

  • glTFast version 4.4.3
  • Unity Editor version 2021.1.17f1
  • Render Pipeline and version 11.0.0
  • Platform: Android/Windows & possibly IOS

Issue Analytics

  • State:closed
  • Created 2 years ago
  • Reactions:1
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
attenedercommented, Oct 28, 2021

4.4.4 should fix it (it’s in the build atm) Thanks

1reaction
ROBYER1commented, Oct 28, 2021

Thanks for the speedy response, rolling back now just so we can build, so close to switching fully from SimpleGLTF to GLTFast 😔

Read more comments on GitHub >

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