Build error with 4.4.3 - 'BuiltInMaterialGenerator' does not exist in the current context` on Android/Windows/IOS
See original GitHub issueDescribe the bug
When building to target Android/Windows, we get this error and I assume it probably affects all builds including IOS
Library\PackageCache\com.atteneder.gltfast@4.4.3\Runtime\Scripts\Export\StandardMaterialExport.cs(117,49): error CS0103: The name 'BuiltInMaterialGenerator' does not exist in the current context
Files
Minimal repro project: GLTFastBug.zip
To Reproduce Steps to reproduce the behavior:
- Download the repro project above, open in Unity 2021.1.17f1
- Try to build for Android/Windows at least and see the error
Expected behavior Should be able to build to android/windows/ios with no errors
Desktop (please complete the following information):
- glTFast version 4.4.3
- Unity Editor version 2021.1.17f1
- Render Pipeline and version 11.0.0
- Platform: Android/Windows & possibly IOS
Issue Analytics
- State:
- Created 2 years ago
- Reactions:1
- Comments:5 (3 by maintainers)
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4.4.4 should fix it (it’s in the build atm) Thanks
Thanks for the speedy response, rolling back now just so we can build, so close to switching fully from SimpleGLTF to GLTFast 😔