Cannot export as GLB an imported GLB because of _BumpMap
See original GitHub issueDescribe the bug I import a GLB, then export it. I have an error when export.
I have an example project : https://github.com/Morgan-6Freedom/GLBExporter
Files
This is the material of the imported GLB :
To Reproduce Steps to reproduce the behavior:
- Import a GLB with
importer.InstantiateMainScene()
- Export the gameobject from the scene with
export.SaveToFileAndDispose()
- see error in Unity console
- Look at the export material :
Expected behavior The exporter should be able to export a glb with a normal map and a metallic map and an occlusion map
Desktop (please complete the following information):
- glTFast version 4.4.5
- Unity Editor version 2020.3.20f
- Render Pipeline and version Builtin pipeline
- Platform: Editor
additionally (if significant for the bug):
I added that but doesn’t seems to fix the issue
Issue Analytics
- State:
- Created 2 years ago
- Comments:5 (3 by maintainers)
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@Morgan-6Freedom yes, normal map export works, as stated in the documentation.
Hello. It seems that the 4.6.0 fix the occlusion map & the metallic. Does it fix the normal map ? https://github.com/atteneder/glTFast/releases/tag/v4.6.0