[Bug] [Unity] newtonsoft.json causes crashes for MSAL on unity
See original GitHub issueWhich Version of MSAL are you using ? MSAL 4.13.0
Platform net45
What authentication flow has the issue?
- Mobile
- Interactive
- [] Integrated Windows Auth
- Username Password
- Device code flow (browserless)
- Web App
- Authorization code
- OBO
- Web API
- OBO
Other? - please describe;
Is this a new or existing app? This is a new app or experiment
Repro
IPublicClientApplication app = PublicClientApplicationBuilder.Create(ClientId).WithAuthority($"https://login.microsoftonline.com/{Tenant}/v2.0").Build();
Expected behavior The call method returns an IPublicClientApplication that I can use to obtain the token
Actual behavior The system launch this exceptions: ERROR: Exception during construction of EventSource Microsoft.Identity.Client: Unable to load DLL ‘advapi32.dll’: The specified module could not be found.
ERROR: Exception during construction of EventSource System.Collections.Concurrent.ConcurrentCollectionsEventSource: Unable to load DLL ‘advapi32.dll’: The specified module could not be found.
Additional context/ Logs / Screenshots The same method works good in if I build it in mono backend in Android The same method works good if I build it for UWP solutions
Issue Analytics
- State:
- Created 3 years ago
- Comments:16 (8 by maintainers)
Top GitHub Comments
@bgavrilMS - Looks like Sha256Managed is not part of the Windows Platform FIPS-validated cryptographic algorithms: https://docs.microsoft.com/en-us/dotnet/api/system.security.cryptography.sha256managed.-ctor
Unfortunately Newtonsoft doesn’t want to make his libraries compatible with Unity. But there is a fork of Newtonsoft that works with unity and it’s updated to the latest version of newtonsoft (12.0). probably you will take only the fix that the fork do to solve the problem. https://github.com/jilleJr/Newtonsoft.Json-for-Unity
Here the core of the fork: This repo is a fork of JamesNK/Newtonsoft.Json containing custom builds for regular standalone, but more importantly AOT (Ahead Of Time) targets such as all IL2CPP builds (WebGL, iOS, Android, Windows, Mac OS X) and portable .NET (UWP, WP8).