The OBJFileLoader incorrectly displays textures
See original GitHub issueOn some OBJ-models exported from Blender (or 3ds Max) textures displays wrong.
I tried to use BABYLON.OBJFileLoader.OPTIMIZE_WITH_UV = true
before calling BABYLON.SceneLoader.Append(...)
, but this had no effect.
Autodesk FBX Review displays the model correctly.
I attach link (Yandex.Disk) to the model itself and screenshots of how it should be and how it is.
Issue Analytics
- State:
- Created 4 years ago
- Comments:7 (6 by maintainers)
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Top GitHub Comments
@deltakosh @brianzinn @Drigax Thank you so much for your help! Apparently, this is a really strange exporter of 3DS Max. It seems that it’s time to switch to GLTF, there are no such problems with exporters 😃 Babylon.js allowed me to write a bachelor’s diploma in a quality and a very short time, when I thought that I was no longer in time. Thank you.
No worries…@drigax should soon be able to have a look at it