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BufferingChanged does not fire

See original GitHub issue

I have a basic Xamarin.Forms PCL project in VS 2017, debugging on physical Galaxy S7 Edge device.

With these 2 events wired up, the BufferingChanged event does NOT fire, but the PlayingChanged event DOES fire:

CrossMediaManager.Current.BufferingChanged += (sender, e) =>
{
	BufferBar.Progress = e.BufferProgress;
};
CrossMediaManager.Current.PlayingChanged += (sender, e) =>
{
	ProgressBar.Progress = e.Progress * 0.01;
	Duration.Text = "" + e.Duration.TotalSeconds.ToString() + " seconds";
};

I set breakpoint inside the BufferingChanged event and it’s never hit.

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
BtrJaycommented, Nov 8, 2017

@Ruddy2007, I think I’ve got an fix and will create a PR shortly. The issue is more related to #215

0reactions
Ruddy2007commented, Nov 7, 2017

Buffering is never hit after the first load. If you seek etc it never gets hit. We kind of need this to tell the user it is buffing. Any fix?

Read more comments on GitHub >

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