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Blueprints do not get pasted correctly

See original GitHub issue

Description The making of new islands based on the blueprints make mistakes involving crops. In about 50% of the crops, the crops are placed before the underlying block is not there yet. This makes the crop break. Worldedit never had such an issue. Can’t think of any reason why not use good old WE in order to create islands

Steps to reproduce the behavior:

  1. Make blueprint with crops
  2. Player executes /is reset to make new island
  3. Player falls to the surface, glitches through the top block, and gets damage.
  4. Player walks to the crops
  5. Half of the crops is broken, seeds on the ground. It concerns, grass, wheat, etc. see picture

Expected behavior Block which depend on underlying block or attached block should be placed before the attached block is placed.

Screenshots Screenshot_20190526_142847

Server Information: 1.13.2 paper build 626

[Please complete the following information:]

  • Database being used (Flat file, MySQL, Mongo): flat
  • OS: Linux
  • Java Version: Java 8
  • BentoBox version: 1.5.0 b 1086
  • Addons installed?
BentoBox version: 1.5.0-SNAPSHOT-b1086
Loaded Game Worlds:
bskyblock_world (BSkyBlock): Overworld, Nether, End
Loaded Addons:
Biomes 1.5.0.0-SNAPSHOT-b69
BSkyBlock 1.5.0-b289
Challenges 0.7.5-SNAPSHOT-b217
Level 1.5.0-SNAPSHOT
Limits 0.2.0-SNAPSHOT
MagicCobblestoneGenerator 1.5.0.1

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:12 (7 by maintainers)

github_iconTop GitHub Comments

1reaction
x1pcommented, May 26, 2019

Could you add the player with a delay to the island?

I’m teleported half under ground because the bedrock is not immediately under my feet when I reset my island. This is only when /is reset is used. Screenshot_20190526_233816

0reactions
x1pcommented, May 27, 2019

Oh I see, my bad. I guess I wasn’t awake yet

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