Game is broken
See original GitHub issuewhen you download the game and launch it through the browser (either by spawning a python server or dropping it on an Apache server) the game failed to load past the main menu, and the chrome JS console goes nuts with the following error repeated infinitely.
Audio.js:140 Uncaught TypeError: panner.setVelocity is not a function
at Object.bkcore.Audio.setListenerVelocity (Audio.js:140)
at bkcore.hexgl.ShipControls.update (ShipControls.js:542)
at Object.ctx.manager.add.components [as render] (Cityscape.js:484)
at bkcore.threejs.RenderManager.renderCurrent (RenderManager.js:120)
at bkcore.hexgl.HexGL.update (HexGL.js:137)
at raf (HexGL.js:102)
commenting out the Audio.js in the html reduces the number of errors, however the game will still not run
THREE.WebGLRenderer 50dev
Three.dev.js:726 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:726 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:726 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:726 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:726 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:726 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:726 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:726
Three.dev.js:727 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:727
Three.dev.js:727 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:727
Three.dev.js:727 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
init @ Three.dev.js:727
Cityscape.js:120 HIGH
Loader.js:240 Uncaught TypeError: Cannot read property 'addSound' of undefined
at bkcore.threejs.Loader.loadSound (Loader.js:240)
at bkcore.threejs.Loader.load (Loader.js:94)
at Object.load (Cityscape.js:121)
at bkcore.hexgl.HexGL.load (HexGL.js:153)
at init (launch.js:27)
at HTMLDivElement.$.onclick (launch.js:70)
launch.js:39 LOADED geometries : track.cityscape.scrapers1 ( 1 / 44 ).
launch.js:39 LOADED geometries : bonus.base ( 2 / 44 ).
launch.js:39 LOADED geometries : booster ( 3 / 44 ).
launch.js:39 LOADED geometries : track.cityscape.scrapers2 ( 4 / 44 ).
launch.js:39 LOADED geometries : track.cityscape.start.banner ( 5 / 44 ).
launch.js:39 LOADED geometries : track.cityscape.start ( 6 / 44 ).
launch.js:39 LOADED geometries : track.cityscape.bonus.speed ( 7 / 44 ).
launch.js:39 LOADED textures : hex ( 8 / 44 ).
launch.js:39 LOADED geometries : ship.feisar ( 9 / 44 ).
launch.js:39 LOADED geometries : track.cityscape ( 10 / 44 ).
launch.js:39 LOADED textures : spark ( 11 / 44 ).
launch.js:39 LOADED textures : cloud ( 12 / 44 ).
launch.js:39 LOADED textures : ship.feisar.diffuse ( 13 / 44 ).
launch.js:39 LOADED textures : booster.sprite ( 14 / 44 ).
launch.js:39 LOADED textures : ship.feisar.specular ( 15 / 44 ).
launch.js:39 LOADED textures : ship.feisar.normal ( 16 / 44 ).
launch.js:39 LOADED textures : track.cityscape.scrapers1.diffuse ( 17 / 44 ).
launch.js:39 LOADED textures : booster.diffuse ( 18 / 44 ).
launch.js:39 LOADED textures : track.cityscape.specular ( 19 / 44 ).
launch.js:39 LOADED textures : track.cityscape.diffuse ( 20 / 44 ).
launch.js:39 LOADED textures : track.cityscape.normal ( 21 / 44 ).
launch.js:39 LOADED textures : track.cityscape.scrapers1.specular ( 22 / 44 ).
launch.js:39 LOADED textures : track.cityscape.scrapers2.normal ( 23 / 44 ).
launch.js:39 LOADED textures : track.cityscape.start.diffuse ( 24 / 44 ).
launch.js:39 LOADED textures : track.cityscape.scrapers1.normal ( 25 / 44 ).
launch.js:39 LOADED textures : track.cityscape.scrapers2.diffuse ( 26 / 44 ).
launch.js:39 LOADED textures : track.cityscape.scrapers2.specular ( 27 / 44 ).
launch.js:39 LOADED textures : track.cityscape.start.specular ( 28 / 44 ).
launch.js:39 LOADED textures : bonus.base.normal ( 29 / 44 ).
launch.js:39 LOADED textures : track.cityscape.start.banner ( 30 / 44 ).
launch.js:39 LOADED textures : track.cityscape.start.normal ( 31 / 44 ).
launch.js:39 LOADED textures : bonus.base.diffuse ( 32 / 44 ).
launch.js:39 LOADED textures : bonus.base.specular ( 33 / 44 ).
launch.js:39 LOADED images : hud.speed ( 34 / 44 ).
launch.js:39 LOADED texturesCube : skybox.dawnclouds ( 35 / 44 ).
launch.js:39 LOADED images : hud.bg ( 36 / 44 ).
launch.js:39 LOADED analysers : track.cityscape.collision ( 37 / 44 ).
launch.js:39 LOADED analysers : track.cityscape.height ( 38 / 44 ).
launch.js:39 LOADED images : hud.shield ( 39 / 44 ).
Issue Analytics
- State:
- Created 6 years ago
- Reactions:3
- Comments:5
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I got it to work by commenting out line 140 in bkcore/Audio.js so it looks like this:
This is no solution, just a workaround since setVelocity has been deprecated.
I tried it in chrome,samsung internet,opera android but it loading takes more than 1 day.I cann’t see the end f loading.