Running one instance of UpdateWindow
control on double buffered winform on mid-tier laptop (i7 8th gen, 16gb ram). Following code executes barely 10 times a second:
protected override void Update(GameTime gt) { Debug.WriteLine(DateTime.Now); }
Native MonoGame openGL game hits 60 cap without any problems. Is there any way to increase performance? Running project is allocating like 50 Mb of RAM only. Thanks in advance.
Issue Analytics
- State:
- Created 5 years ago
- Comments:8 (4 by maintainers)
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Added Tips & Tricks / Dos & Don’ts section to the Readme.md file under the Building topic 83f677dcb4e1848d6f888707820d8e34f205c93b
No problem.
There is already a note in the Readme.md file regarding the DrawIntervall. It sais:
But I will later add a note regarding DoubleBuffering too.
Thanks for reporting!