This has come up a few times, so I think we should prioritize this.
Suggestions:
- Some timers in
ctx
that capture the time at the beginning of a turn / phase. - Some hooks to automatically end the turn / phase when some amount of time has elapsed.
Issue Analytics
- State:
- Created 6 years ago
- Reactions:29
- Comments:38 (19 by maintainers)
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Hi guys, I see this issue is been last addressed in 2021, are there any updates on this? A simple tick based timer that can change the game state would be extremely useful.
Thanks!
FYI, i was discussing this with other contributors of https://github.com/freeboardgames/FreeBoardGames.org and we currently have 3 games that require timers, and they are kinda hacked together right now using frontend timers in the clients… I am willing to help with solving this at the framework level as it will be necessary as we add competitive gaming options