No such proxy method: UnityEngine.AndroidJavaRunnableProxy.run() in Unity 2017.1.0f3
See original GitHub issueAs soon as I associate the Branch prefab (current commit) I start seeing this error when launching Unity. Note that this happens regardless of whether I call Branch.initSession or not.
08-21 10:20:50.503 7779-7779/? I/Unity: Exception: No such proxy method: UnityEngine.AndroidJavaRunnableProxy.run()
at UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJavaProxy.Invoke (System.String methodName, UnityEngine.AndroidJavaObject[] javaArgs) [0x00000] in <filename unknown>:0
at UnityEngine._AndroidJNIHelper.InvokeJavaProxyMethod (UnityEngine.AndroidJavaProxy proxy, IntPtr jmethodName, IntPtr jargs) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
08-21 10:20:50.622 7779-7823/? I/Unity: OnApplicationPause
08-21 10:20:59.413 8067-8136/? I/AppsFlyer_1.18: WARNING:checkPlatform Not Built using Unity 22.
Issue Analytics
- State:
- Created 6 years ago
- Comments:14 (5 by maintainers)
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Hi @dustinkerstein , sorry for delay. I checked Stripping Levels, and yes, we have that troubles with two stripping levels. As I understand, Unity3d cut some features for android native things. But I was able to use some stripping features. I hope, my info will be able to help you.
I use Unity 2017.1.0p4. I am able to use Mono + Use micro mscorelib, also IL2CPP + Strip Engine Code. For “Mono + Use micro mscorelib” I use link.xml
<linker>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.AndroidJavaRunnableProxy" preserve="all"/>
</assembly>
</linker>
micro mscorelib added in 2017.1.0p3
I am working with that issue.