question-mark
Stuck on an issue?

Lightrun Answers was designed to reduce the constant googling that comes with debugging 3rd party libraries. It collects links to all the places you might be looking at while hunting down a tough bug.

And, if you’re still stuck at the end, we’re happy to hop on a call to see how we can help out.

Feature request: Target by WEBGL compatibility

See original GitHub issue

Awesome project, I’m using it within babel-preset-env

Is it conceivable to add a WEBGL query? For those who builds games, etc…

PS: Related to @AndyBarron request https://github.com/ai/browserslist/issues/91#issuecomment-267815631


Unrelated:

Issue Analytics

  • State:closed
  • Created 7 years ago
  • Comments:5 (3 by maintainers)

github_iconTop GitHub Comments

1reaction
aicommented, Jan 10, 2017

@yvele it could be awesome, but it will dramatically increase Browserslist size and kill any client-side usage.

0reactions
yvelecommented, Jan 10, 2017

@ai I understand… I could just use caniuse-api to build a browserslist query…

But it’s quite confusing, both browserslist (>1%, etc…) and caniuse-api allows to make a “query”… I can’t really understand what are the separation of concerns here. You seem to say that feature/engine is the separation… Why? It doesn’t look user friendly…

Whouldn’t a single browser query API (that outputs a list of browsers) be awesome?

Read more comments on GitHub >

github_iconTop Results From Across the Web

WebGL browser compatibility - Unity - Manual
Unity Web Request ... Targeting shader models and GPU features in HLSL ... WebGL · Introducing WebGL · WebGL browser compatibility · WebGL...
Read more >
[Feature Request] WebGL Support · Issue #69 · mellinoe/veldrid
As Mono supports WebAssembly now, and Veldrid supports OpenGL ES now, it seems to me that WebGL should be doable (right?)
Read more >
WebGL best practices - Web APIs - MDN Web Docs - Mozilla
WebGL is a complicated API, and it's often not obvious what the recommended ways to use it are. This page tackles recommendations across...
Read more >
Feature Request - Deploying AR to WebGL - Unity Forum
Hi I am being tasked with building an AR portal application that will work on both iPads and the web via a url....
Read more >
WebGL 2.0 Achieves Pervasive Support from all Major Web ...
Now, with support for WebGL 2.0 in Safari 15 for both macOS and iOS, we're happy to report that “compatible browsers” includes pretty...
Read more >

github_iconTop Related Medium Post

No results found

github_iconTop Related StackOverflow Question

No results found

github_iconTroubleshoot Live Code

Lightrun enables developers to add logs, metrics and snapshots to live code - no restarts or redeploys required.
Start Free

github_iconTop Related Reddit Thread

No results found

github_iconTop Related Hackernoon Post

No results found

github_iconTop Related Tweet

No results found

github_iconTop Related Dev.to Post

No results found

github_iconTop Related Hashnode Post

No results found