Laser controls dragging seems slow?
See original GitHub issueHi!
We are using super-hands-component
with laser-controls
on the Daydream (Google Pixel), and it seems to work! However, the functionality seems to be a bit clunky… I have objects I am trying to drag around with the laser controls in my scene, but the objects move very little relative to the movement of the laser/controller. Meaning, if I wave the controller back and forth and the laser moves through the scene, the objects only move a tiny bit relative to the distance the laser actually moves. I have to repeatedly grab the object and drag bit by bit to get it to move to where I really want. It’s a little hard to make a screencapture on the Daydream, but I can try if that helps!
Thanks!
Issue Analytics
- State:
- Created 6 years ago
- Comments:12 (5 by maintainers)
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Hi!
Oh wow, I just tried the new release, with
progressive-controls
and making changes based on thephysics
example! It’s great!grabbable
working together, this is lovelyThank you so much! We don’t have any immediate feedback, but I can report back as we use it more in our demo app.
Thanks again!
Oh, thank you very much for the update, and for providing a patch in the meantime! I will make sure to update my link if I do tests soon, and can also give feedback if I find any new issues.
Thanks again!