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Laser controls dragging seems slow?

See original GitHub issue

Hi!

We are using super-hands-component with laser-controls on the Daydream (Google Pixel), and it seems to work! However, the functionality seems to be a bit clunky… I have objects I am trying to drag around with the laser controls in my scene, but the objects move very little relative to the movement of the laser/controller. Meaning, if I wave the controller back and forth and the laser moves through the scene, the objects only move a tiny bit relative to the distance the laser actually moves. I have to repeatedly grab the object and drag bit by bit to get it to move to where I really want. It’s a little hard to make a screencapture on the Daydream, but I can try if that helps!

Thanks!

Issue Analytics

  • State:closed
  • Created 6 years ago
  • Comments:12 (5 by maintainers)

github_iconTop GitHub Comments

1reaction
evhan55commented, Sep 28, 2017

Hi!

Oh wow, I just tried the new release, with progressive-controls and making changes based on the physics example! It’s great!

  • I can confirm that objects rotate as you rotate the laser now
  • It’s really great to have both physics and grabbable working together, this is lovely

Thank you so much! We don’t have any immediate feedback, but I can report back as we use it more in our demo app.

Thanks again!

1reaction
evhan55commented, Sep 12, 2017

Oh, thank you very much for the update, and for providing a patch in the meantime! I will make sure to update my link if I do tests soon, and can also give feedback if I find any new issues.

Thanks again!

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