Found unknown Version 11
See original GitHub issueHi, getting this error as of today 27th July 2023), not played or imported since the patch the other day. I download the latest save from (i.e. ‘TheVolcano_27.07.2023_18.20.06.ark.gz’), extract the archive and then rename the file to ‘TheVolcano.ark’, and then do File > Importing from savegame.
Save file import error - ARK Smart Breeding v0.55.0.0
An error occurred while importing the file D:\Nitrado ARK Server Backups\TheVolcano.ark.
Found unknown Version 11
System.NotSupportedException in SavegameToolkit
Method throwing the error: SavegameToolkit.ArkSavegame.readBinaryHeader
StackTrace:
at SavegameToolkit.ArkSavegame.readBinaryHeader(ArkArchive archive)
at SavegameToolkit.ArkSavegame.ReadBinary(ArkArchive archive, ReadingOptions options)
at ARKBreedingStats.ImportSavegame.ReadSavegameFile(String fileName)
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at ARKBreedingStats.ImportSavegame.<ImportCollectionFromSavegame>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at ARKBreedingStats.Form1.<RunSavegameImport>d__671.MoveNext()
Issue Analytics
- State:
- Created 2 months ago
- Comments:17 (3 by maintainers)
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Top GitHub Comments
@tylercasson Thanks man - your pointer for the Cryopod.CustomItemDatas containing an offset for the creature data was a big piece I hadn’t worked out yet.
Hacking away and attempting to identify what I can but still a way to go before I reach the “DinoTamedInventoryComponent_” object. Once we get there though it should just load in as a standard GameObject and that will contain the appropriate creature data for us to query as normal.
I’m trying to see if I can get this “pointer” integrated into the normal read process where it used to be able to just read
CustomItemDatas
, but at this point, I’m just throwing things at a wall until something sticks lol