A resource failed to call destroy
See original GitHub issueOn API 28 after calling startBlur()
I noticed in the debug console lots of messages about:
W/System: A resource failed to call destroy.
These messages keep showing even after calling pauseBlur()
and they seem to be correlated with the fps setting (the higher the fps, the higher count of messages).
I upgraded from version 1.0.0 to version 1.1.1 thinking it might fix these issues, but there seems to be an additional message now:
V/RenderScript: User-backed allocation failed stride requirement, falling back to separate allocation
and the blur keeps being reapplied, until everything because a consistent color.
Issue Analytics
- State:
- Created 5 years ago
- Reactions:4
- Comments:5
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Top GitHub Comments
Any updates on this?
@boylenssen I was using it in a recyclerview, but after not getting any updates on the issue I went with a simple transparent frame that dims the background.