Constantly creating and cancelling requests for 3D Tiles with requestRenderMode
See original GitHub issueSandcastle. This is a bit tricky to reproduce but I can reliably reproduce it:
- Open the network tab, filter for “b3dm”
- Move the camera a little bit.
After a bit of movement, you should start to see a seemingly endless stream of requests for b3dm tiles that keep getting cancelled and re-requested. This goes on for thousands of requests, for at least a full minute, even though it take seconds to actually load the given view if the tileset were not hidden.
This only happens with requestRenderMode: true
. Seems like a bit of a corner case in the request cancelling system? @loshjawrence do you have any idea off the top of your head, or where in the code someone might want to look to debug this?
Issue Analytics
- State:
- Created 4 years ago
- Comments:8 (8 by maintainers)
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I’ll have time tomorrow to look at this
This should now be fixed with https://github.com/AnalyticalGraphicsInc/cesium/pull/8081.