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Constantly creating and cancelling requests for 3D Tiles with requestRenderMode

See original GitHub issue

Sandcastle. This is a bit tricky to reproduce but I can reliably reproduce it:

  1. Open the network tab, filter for “b3dm”
  2. Move the camera a little bit.

After a bit of movement, you should start to see a seemingly endless stream of requests for b3dm tiles that keep getting cancelled and re-requested. This goes on for thousands of requests, for at least a full minute, even though it take seconds to actually load the given view if the tileset were not hidden.

This only happens with requestRenderMode: true. Seems like a bit of a corner case in the request cancelling system? @loshjawrence do you have any idea off the top of your head, or where in the code someone might want to look to debug this?

Issue Analytics

  • State:closed
  • Created 4 years ago
  • Comments:8 (8 by maintainers)

github_iconTop GitHub Comments

1reaction
loshjawrencecommented, Aug 15, 2019

I’ll have time tomorrow to look at this

0reactions
OmarShehatacommented, Aug 23, 2019
Read more comments on GitHub >

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