Error with animated draco
See original GitHub issueHi,
So today I played some time with the new draco feature. Everything seemed to work fine, expect for when I tried to compress animated gltfs:
Without draco:
With draco:
The validator on donmccurdy’s viewer says the following error: Length of 0x004e4942 chunk is not aligned to 4-byte boundaries
When I export it as a gltf+bin
(instead glb
), the error is not showing up, but the visual artifact is the same. As well, as in the babylon sandbox. When I remove the -d
from the command, the exported file’s animation works well, so I’m pretty sure draco has something to do with it.
The command I use:
node bin/gltf-pipeline.js -i input/cube.gltf -s -d -b -o output/cube.glb
My files: animation_test.zip
Issue Analytics
- State:
- Created 5 years ago
- Comments:5 (4 by maintainers)
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Top GitHub Comments
So currently encoding a mesh with morph targets with default settings could cause errors as you observed. I’m going to make a change to gltf-pipeline to fix these types of files. The compression won’t be as good as I’m going to force sequential encoding which will preserve the order.
Later on, we will make changes to properly handle animation and morph targets.
Great, thanks guys for the quick fix!