lane connector should raycast the whole lane
See original GitHub issuesee #543
in https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/issues/543#issuecomment-549069179 @krzychu124 fixing the rendering problem.
EDIT: the current ray-casting would work just fine. meanwhile this issue is for making it easier to hover over lane node markers by making the whole lane hover-able.
~~This issue is for fixing the ray-casting problem.
I intend to use GetClosestLane()
. should be a piece of cake! ~~
Issue Analytics
- State:
- Created 4 years ago
- Comments:7 (1 by maintainers)
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Top GitHub Comments
even thought fixing hitpos is necessary temporarily I could not resist the urge to fix it lol! I have made partial progress.
EDIT: scrap that! I fixed it satisfactory!
the code is:
we want hitH to be slightly (not too much) higher than nodeH. It just works better that way 😃.
@aubergine10 No the white line is not a dev thing. Its final product. I did not show all segment lane markers because i did not wanted it to look like xmass.
The segment lane marker does not appear when the user is hovering over the lane marker circle. It only appears if the lane marker is hovered as a result of user hovering over the rest of the lane and not the circle. This approach in my opinion is better than the shift thing you mentioned. I can make it same color as node marker.