Make more use of LaneUtil, etc.
See original GitHub issue_Originally posted by @kianzarrin in https://github.com/CitiesSkylinesMods/TMPE/pull/1467#discussion_r834235771_ :
Not sure if its within the scope but we can
GetSegmentLaneIdsAndLaneIndexes()
here and several other places in this file.Also we can make use of
LaneUtil.GetLaneIndex()
LaneUtil.GetLaneInfo()
LaneUtil.GetLaneId()
in several places in this file.
Also I think maybe we should convert LaneUtil to extensions, eg. laneId.GetLaneIndex()
? - the extension name makes it clear we’re working with lanes.
Issue Analytics
- State:
- Created a year ago
- Comments:7 (3 by maintainers)
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Top GitHub Comments
may
was intentional. It silently hides complexity. You can see nice example inExtPathManager.FindPathPositionWithSpiralLoop
. Calling that method recurrently may result inStackOverflowException
if it goes too deep.depends on the definition of garbage. it does not create anything for GC. but if by garbage you mean excessive use of stack that could be avoided if we don’t use enumerable, then I don’t know if we can significantly reduce stack size if we don’t use iterator.