Possible issue with `vehicle restrictions aggression` mod option
See original GitHub issue_Originally posted by @krzychu124 in https://github.com/CitiesSkylinesMods/TMPE/issues/1464#issuecomment-1068439262_ :
Warning 3.9198840: Skipping invalid value 1 for vehicle restrictions aggression
at CSUtil.Commons.Log.LogToFile(System.String log, LogLevel level)
at CSUtil.Commons.Log.Warning(System.String s)
at TrafficManager.Manager.Impl.OptionsManager.LoadData(System.Byte[] data)
at TrafficManager.Lifecycle.SerializableDataExtension.Load()
at TrafficManager.Lifecycle.TMPELifecycle.Awake()
at UnityEngine.GameObject.Internal_AddComponentWithType(System.Type )
at UnityEngine.GameObject.AddComponent(System.Type componentType)
at UnityEngine.GameObject..ctor(System.String name, System.Type[] components)
at TrafficManager.Lifecycle.TMPELifecycle.StartMod()
at TrafficManager.Lifecycle.TrafficManagerMod.OnEnabled()
at System.Reflection.MonoMethod.InternalInvoke(System.Object , System.Object[] , System.Exception ByRef )
at System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
at System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
at ColossalFramework.Plugins.PluginManager.AddPlugins(System.Collections.Generic.Dictionary`2 plugins)
at ColossalFramework.Plugins.PluginManager.LoadPluginAtPath(System.String path, Boolean builtin, PublishedFileId id)
at ColossalFramework.Plugins.PluginManager.OnPluginAdded(System.String path)
at ColossalFramework.Plugins.PluginManager+<>c__DisplayClass20.<OnFileWatcherEventChanged>b__1a()
at ColossalFramework.Threading.Dispatcher+<>c__DisplayClass4.<CreateSafeAction>b__3()
at ColossalFramework.Threading.Task`1+<>c__DisplayClassa[[ColossalFramework.Threading.Task+VoidTask, ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null]].<.ctor>b__8(ColossalFramework.Threading.Task t)
at ColossalFramework.Threading.Task`1[[ColossalFramework.Threading.Task+VoidTask, ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null]].Execute()
at ColossalFramework.Threading.Task.InternalExecute()
at ColossalFramework.Threading.Dispatcher.RunTask(ColossalFramework.Threading.Task task)
at ColossalFramework.Threading.Dispatcher.ProcessSingleTask(ColossalFramework.Threading.Task task)
at ColossalFramework.Threading.Dispatcher.InternalProcessTasks()
at ColossalFramework.Threading.Dispatcher.ProcessTasks()
at ColossalFramework.Threading.ThreadHelper.FpsBoosterUpdate()
at BehaviourUpdater.Updater.Update()
Issue Analytics
- State:
- Created 2 years ago
- Comments:7 (7 by maintainers)
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@aubergine10 I performed few test hot-reloads, multiple savegame reloads without restarting and it works. Closing.
System.NullReferenceException
on hot reload is likely caused by UI not being recreated when the options are loaded. That issue will be resolved when I create a UI wrapper for the drop-downs.